TTRPGs & D&D

Long story short, I was unwilling to speak in meetings after that. I believe that job, and the terrible job that followed, gave me PTSD.
Sorry for the trauma dump, but I get where you're coming from.
Story of my life, too. School. Jobs. Careers. Social. Relationships.

More and more the past year I'm starting to feel like Michael Bolton in Office Space regarding dulling my shine.

"Why should I have to change it? He's the one that sucks."
 
Thinking about the hooks I've used over the past few years:
  • A teaching game using Phandelver - Phandelver is such a great teaching game scenario and I never want to use it again
  • Reskinning Saltmarsh: one of the best 1-13 campaigns I've run. Saltmarsh is a perfect module for "I want something that does a LOT of the work for me but lets me do whatever TF I want along the way." Brilliant book, losing Kate Welch was WOTC's dumbest move.
  • Ravenfolly Institute: Monster of the week hunting - that game was supposed to just be a pandemic lockdown time killer and we're still playing.
  • Arkhanos: Urban campaign in an evil city with the corpse of a great old sleeping under it.
  • Pirates of Greywater: A river pirate campaign that RAPIDLY left the river, but was still a lot of fun.
  • Wilds Beyond the Witchlight. Great book. Love / hate relationship with it.
  • Infernal Nation: Asmodeus has set up his own city state and entered real world politics. Fizzled because of scheduling. Want to revisit that.
  • Low-Key's Reclamation Service: A Robin Hood/Heist based campaign. Made it to level 5 but fizzled because half the players wanted more combat and half should have been playing Brindlewood Bay. Not a knock, just a bad fit.

The two Actual Plays I DMed for, 13-15 episodes each (I miss this show, we had so much fun doing it but the cast got impatient about finding a bigger audience):
  • The Sanguine Moors of Bathomir: folk horror in a city where vampires rule.
  • The Godmirror Conspiracy: Ecological horror - magic fucking with the permafrost in the north allows things long buried to dig themselves out and start killing.

Ones I've been sitting on for future use:
  • Agents of the Broken Veil: A cadre of heroes who address interplanar threats.
  • Hell's Cartographers: The party was sent by a mage's college to map Avernus. It is not destined to go well. A bit horror, a bit absurdist.
  • The Driftwood Kingdom: adventures on a floating city (very much inspired by Mievelle's the Scar).
Funny thing is any of them could be system agnostic as long as they support gritty fantasy. I tend to rely on a system I know because it lets the rest of my brain focus on the story.
 
Yeah, agree, though there's always a non-story component where if someone really needs a babysitter, they're probably going to need a DM soon too cos who wants to do that much hand holding. (The whole "the DM is a player too!")
100%. More in the sense that there has to be an adult in the room to settle everybody down from time to time, manage the time at the table, etc.


The problem with people thinking Critical Role means D&D is passive entertainment is WILD, because Critical Role only works because every single player at the table is utterly focused on the game, contributing to the story and gameplay... it is a perfect table because there's nobody phoning it in. It's so strange to me that people watch that and think "I'm going to play this game and the GM will entertain me" because those players are on fire. Same with Dimension 20, Natural Six, NADDPOD... They all have great DMs but they have players DMs would die for.
Exactly why I said those people are clowns. I don't know how you can honestly engage with something like Critical Role and think that you could DO what they're doing and still be the viewer. It's like saying you could be a great actor in a movie, showing up on set and just watching everyone while going 'wow, you guys are doing a great job! I really believe this story!' You're still just being a spectator. You're just doing it from way closer and in a way more disruptive way.


Babysitter might be too extreme, but GMs are like kindergarten teachers.
That's what I meant. 'Babysitter' in the nicest possible way. Just someone to... wrangle everyone.. from time to time.


but you guys do such a good job steering the ship that I rarely feel I'm adding anything.
I agree about some characters making more sense being more passive, but I do take issue with this. Every time you engage, you're definitely adding something and don't doubt that.




You're the DM, so you decide the schedule.
You decide the plan.
You decide the snacks.
You take attendance and decide the minimum to run.
Yeah, I don't agree with this stuff at all. DM should be leading the table. Not everything to make the entire night happen. Although I think I do probably believe the DM should decide minimum to run, just based on how difficult/easy it is for them to run if X number of people don't show up. That can really throw a wrench in things and -as a DM-, I'd rather be the one to decide what number is my cut-off based on how I prep sessions.



You could really have some fun with it if you let the players customize their class, subclass, or feats. Then they get another "boon" after each successful fight. In Hades, a god gifts you with their strength. Zeus, for instance, might give you a chain lightning attack. Every time you hit an enemy, lightning hits four more foes for 10 damage each. You could liberally steal from Hades with different god boons. They'd translate well enough to a TTRPG.
Maybe every run you have to choose a pantheon to serve, and during the game you will get random boons from the gods in that pantheon, a lot like Hades does? Oh, you picked Norse because you thought you'd get Tyr and some kind of badass mega-attack? Well, you got Freyr and your special ability is a love spell. Figure it out.


That happened to me at work several years ago. In a meeting, my manager assigned some work. I asked, "Wouldn't it be better if we broke it up X way instead?" It wasn't a challenge or a confrontation. It wasn't even a suggestion. It was a genuine question.

I was called into HR for insubordination and refusal to do my job. I was put on a 30-day PIP. In an attempt to finish the job, my manager gave me an impossible pile of work to finish in 30 days or I'd be let go. In the 30 most stressful days of my life, I got it all done.
What douches.
 
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