Objection
I reject that a DM is responsible for leading a game. He has a different role from the players, but shouldn't feel responsible for making sure everyone has fun.
I agree with the Fun part, having run and on and off again 20 years of content in various systems.
But if we're talking about my specific situation, I've come to believe the DM is actually railroading us while drowning us in new content and toys that we never even get to assemble.
I don't think I laid it out in the original posts, but right now we are Inceptioned in some Elden Ring Inspiration... in the Fey... Within an adaptation of Strahd... That is a chapter in a longer form Final Fantasyesque campaign that often introduces steampunk, cyberpunk, whatever gets floated by another player as interesting. Objectively I really think it comes from collectively endorsing everyone's ADHD and shifting attention spans and interests with TV shows or video games, with a dose of trying to please everybody all of the time.
And hey if that works for everyone else, I'm the odd one out at the table. That's fine.
I compare that to the current AT game where we collectively agreed on a theme and then is the theme we are doing. Is it would be like if Damien expressed that the tundra setting is wearing then, so the next session suddenly we are in the Sahara for paper thin reasons.
Or my big Star Wars game where I explained I wanted to go for an Indiana Jones/western theme on the outer rim and everyone agreed. While we eventually did go to Coruscant, we did have a re-zeroing where we figured out what we wanted out of that setting, which was an organized crime Michael Mann in Space vibe. And that's enough to make sure everyone is having fun.
But you're right that in general you should not be trying to please everyone all of the time. Sometimes it is a player issue. I acknowledge in my conclusion that this is clearly me not fitting in with their direction and comfort zone.
And again, I left the game for a 15 months or so due to School, so this is what I came back to. It was not always like this. The scrimshaw jackstraw mess of a World build happened in my absence.
But you reject the idea they should lead the game. Since we are being railroaded, they are electing to lead. And some people enjoy a railroad or linear plot. There are quite a few modules that cater to that. My experience in this situation, and I'm only speaking on this one, is that when you railroad you should lay the track. Or do the old video game "You can't do that right now" to establish the barriers on your sandbox.
But I do think if a party wants to just sit in the Inn and do nothing, it is a cardinal sin to not bring the action or plot to them if they're not going to go out and get it. Because at the end of the day it is a story and stories need inciting events, agency, and stakes.
Analogy: Dispatch is a popular game right now. There's no actual gameplay. But at least the story is compelling. If you don't want to master dodge rolling and counter parry timing that's fine. But I'm going to need a story. And that is where the DM should be leading.