To that point, I don't think I've ever met a good DM, like a really good DM, that wasn't comfortable being -in charge- at the table, on some level. I think the AT group is fuckin' solid. We all get along. Our playstyles so far seem to gel pretty well. But we're also buddies, and sometimes we fuck around too much before game time and I've definitely noticed that Doc has a keen ability to casually just be like 'And we're playing now.' A good DM can do stuff like that. We probably take for granted that Doc WILL tell us all to shut up when he's ready to go. It's his game and we respect him, so no one just keeps on yammering once he is in DM-mode.I think this gets at the heart of something that is often unspoken. Whether or not it's correct, social structures put DMs in a position of authority by default. While I don't think it's a DM's job to police a table or whatever (everyone should be policing themselves), I do think they're often in the best position to do it. And I do think the best DMs know this and treat the position that way. Like, you're the one initiating the game at the table, you are an authority there whether that's a comfortable position or not.
Truth.To that point, I don't think I've ever met a good DM, like a really good DM, that wasn't comfortable being -in charge- at the table, on some level. I think the AT group is fuckin' solid. We all get along. Our playstyles so far seem to gel pretty well. But we're also buddies, and sometimes we fuck around too much before game time and I've definitely noticed that Doc has a keen ability to casually just be like 'And we're playing now.' A good DM can do stuff like that. We probably take for granted that Doc WILL tell us all to shut up when he's ready to go. It's his game and we respect him, so no one just keeps on yammering once he is in DM-mode.
All good games I've ever been a part of had the same general feel.
Those are the groups I give up DMing for, honestly. Getting the story back on track? Sure that's my job. Asking someone to listen when other players are talking or not wander off to smoke up while it's not their turn? I have, and will always, tell players who can't respect each other to go find another table.I also don't think it's the DM's job to rein in the players themselves such as keeping distracted players focused or arbitration disagreements between players. I've read a few articles in my life that describe it as being "your" table, and I hate that.
Yeah, agree, though there's always a non-story component where if someone really needs a babysitter, they're probably going to need a DM soon too cos who wants to do that much hand holding. (The whole "the DM is a player too!")I WOULD argue that someone taking on the role of DM has volunteered to also be a little bit of the group babysitter as well.
This this. And everyone can and should feel empowered to be like: okay so this isn't my kind of table if so. But the GM generally sets tone. That being said...But I do actually subscribe to some version of the 'it's YOUR table' argument.
The problem with people thinking Critical Role means D&D is passive entertainment is WILD, because Critical Role only works because every single player at the table is utterly focused on the game, contributing to the story and gameplay... it is a perfect table because there's nobody phoning it in. It's so strange to me that people watch that and think "I'm going to play this game and the GM will entertain me" because those players are on fire. Same with Dimension 20, Natural Six, NADDPOD... They all have great DMs but they have players DMs would die for.Because Critical Role is entertaining passively, some people go into a game thinking they will continue to just be passively entertained. I think those people are clowns, personally.
I do appreciate how our table will immediately shift from a political or action figure rant instantly into back on focus for the game. Just need a little "so anyway" to get us there. I do feel lucky that I don't really play with folks who don't recognize a "beep beep, Richie" nudge back to the game, which it seems like a LOT of folks deal with in their games. I think I'm probably pretty lucky in that regard because my games don't last more than 3 hours... if the game is short enough to not always need a bio break, there's less of a chance of veering off into a tangent.But we're also buddies, and sometimes we fuck around too much before game time and I've definitely noticed that Doc has a keen ability to casually just be like 'And we're playing now.'
We maybe should just for posterity's sake.Buuuuut, I'm really glad to hear y'all's online group is meshing together so well. Any chance you guys will post summary logs of your adventures? I'm not looking fore line-by-line with dice rolls, but I like a good after action report.
While I don't think the GM is the boss or anything, they do set the tone and manage the table. I'm always trying to usher my players from one scene to the next when they've exhausted their options or are spinning their wheels. We're more likely to stay on track when I do that.They need to be aware of the difference between players speculating/planning, and players floundering. And they've got to be willing to step in for those cases.
Babysitter might be too extreme, but GMs are like kindergarten teachers. Part of it is making sure everyone is playing/engaged/saying their piece. Doc does it for alt and me sometimes. We're more likely to clam up than Damien or Jake. I sometimes go 20 minutes without saying anything. It's not that I'm passive or want to watch what's happening, but you guys do such a good job steering the ship that I rarely feel I'm adding anything. Plus, with my character, I think she'd be reluctant to take charge. I'm sure it's probably the same for alt.I WOULD argue that someone taking on the role of DM has volunteered to also be a little bit of the group babysitter as well.
I meant to mention this in my last post. I've been noodling on a roguelite megadungeon campaign for a year now. I can't figure out the mechanics.A Dungeon Crawl that can adapt a roguelite system... Like OG Diablo's loop, but Hades Boons. That would be interesting.
I need a narrative hook for the crawl.
Yep. To go on my old man rant, I think it's the result of social media and short-form video. People don't know how to be bored anymore.I also think there's more generally a problem with people that are just checked out in general. The world sucks. Everything sucks. People just want something to distract them, but when they do it they also don't have the mental or emotional energy to even be invested in it. To the point above, what those people really want is to watch a movie or something, but also not be alone.
Spill it. We can workshop this if you want.I can't figure out the mechanics.
I have headed and been invited to groups where people put that onus on the DM.I think this gets at the heart of something that is often unspoken. Whether or not it's correct, social structures put DMs in a position of authority by default. While I don't think it's a DM's job to police a table or whatever (everyone should be policing themselves), I do think they're often in the best position to do it. And I do think the best DMs know this and treat the position that way. Like, you're the one initiating the game at the table, you are an authority there whether that's a comfortable position or not.
I would love to test pilot.I meant to mention this in my last post. I've been noodling on a roguelite megadungeon campaign for a year now. I can't figure out the mechanics.
Oh yeah, nah, those would all be on the list of things I think do not fall under the DM's need to determine (at least not as a default). Generally speaking, the DM brings the game part of the game, everything else is at worst a group decision. Weirdly scheduling is easier now than it was any time in my 30s, and I think that's because everyone I play with lives their lives on their calendars now and are at the age where we've all realized if we don't block out time to do stuff it won't ever happen.You're the DM, so you decide the schedule.
You decide the plan.
You decide the snacks.
You take attendance and decide the minimum to run.
I was actually gonna ask if anyone has notes from last time cos I was improvising a lot and need to refresh my memory. I've been recording some of my games lately so I can go back and listen and it's weirdly helpful for monthly games.We maybe should just for posterity's sake.
I got an eidetic memory and some scratchings. I can recap most of itOh man, the single thing anyone can do to make a DM's life easier is taking over scheduling. I had one group fall apart because other people tried to do the sdheduling and were like "HOW DO I GET THEM TO COMMIT TO A DAY"
I was actually gonna ask if anyone has notes from last time cos I was improvising a lot and need to refresh my memory. I've been recording some of my games lately so I can go back and listen and it's weirdly helpful for monthly games.
Honestly, I never got that far with it. What's the loop?Spill it. We can workshop this if you want.
In some roguelites, you start with a particular weapon and/or skill augmentation. I hadn't considered a random player loadout for gameplay variety.In a purely 5e mindset, the thought I had would be basic 2024 start up, then every floor or checkpoint you have the Hades decisions.
Choose a feat. Any feat. It's only for the run.
Up your stats. When you roll for stats you can get ridiculous anyway.
Magic items.
Getting spells well ahead of level and ignoring the requirement.
And then you could have a pool of basic magic items to start with back from base. And currencies to invest in potions and other things.
In my head, being able to boost stats and get some ridiculous feats or feat combos well ahead of normal play is balanced out by encounters and players probably getting a little bit more risk reward, which means having 20 con and 20 strength with pole arm fighting might actually be the death of you with overconfidence.
These were stolen/adapted from ideas I heard on YouTube at some point, but...I need a narrative hook for the crawl.
That happened to me at work several years ago. In a meeting, my manager assigned some work. I asked, "Wouldn't it be better if we broke it up X way instead?" It wasn't a challenge or a confrontation. It wasn't even a suggestion. It was a genuine question.About wanting to avoid to take charge. Years ago I started walking on eggshells with that role in character and as a person in certain groups because I have had backlash from players here and there who just take issue with anyone else making decisions or even just organizing. Even when I have a focus with story or scene, I like to toss the potato to other players. The ensemble is the point of a game like this to me.