Most games have the option to tweak visual settings like screen shake these days, but I agree. Shooters are putting so much on screen these days. It gives me sensory overload. I felt the same way about Across the Spider-Verse.
Modern first-person shooters don't get enough credit (if that's the right way to say it) for the STEEP learning curve and dedication they take. It's not like even the mid-2000s anymore when you could pick one up and be half-way decent at it pretty quick. I don't think a lot of people even realize how complex and erratic FPS's have become because most people that play them play them A LOT, so they're already used to it.It's kinda the same with first-person shooters. I want so badly to get into them, if only to see what a lot of my friends are experiencing, but for whatever reason, when things get hectic, I'm moving that camera like crazy and I just can't focus on enemies, and it sometimes even makes me dizzy. Plus, not always knowing where the attacks are coming from gets me killed more often than not. I really want to get into the Bioshock series because its aesthetic alone seems right up my alley, but I just can't with the first-person. If there's a 3rd person option, I'll ALWAYS go for it.
True, and on the off-chance I'm actually playing one, you best believe I'm cranking that difficulty down!Modern first-person shooters don't get enough credit (if that's the right way to say it) for the STEEP learning curve and dedication they take. It's not like even the mid-2000s anymore when you could pick one up and be half-way decent at it pretty quick. I don't think a lot of people even realize how complex and erratic FPS's have become because most people that play them play them A LOT, so they're already used to it.
That being said, if you're not playing competitively, you can probably crank the difficulty down and mess around with the accessibility controls to make it easier on yourself and ease into it.
If that's your kind of game, I think you'll dig it. The only thing I don't have as much fun with is the platforming sections, but I can't complain because they're absolutely the kind of thing you see in all games of this type. Even so, when you clear one you do feel like a badass.Shinobi: Art of Vengeance is very high on my to-play list.
I'm prepared for the game to piss me off, to be fair. But I am in my 40s, after all. I weened on games like this in the NES and Genesis days. So it's kind of like a nostalgia tug, and it's kind of like it feels like a requirement to play stuff like this when they make it. To be fair, the new Streets of Rage was fucking fire.If that's your kind of game, I think you'll dig it. The only thing I don't have as much fun with is the platforming sections, but I can't complain because they're absolutely the kind of thing you see in all games of this type. Even so, when you clear one you do feel like a badass.
Exactly. I'm in my 40's too, and this just comes with the territory. I think I could lower the difficulty of it, pretty sure they have that feature, but I refuse. Death before dishonor!I'm prepared for the game to piss me off, to be fair. But I am in my 40s, after all. I weened on games like this in the NES and Genesis days. So it's kind of like a nostalgia tug, and it's kind of like it feels like a requirement to play stuff like this when they make it. To be fair, the new Streets of Rage was fucking fire.
That's a great feature. I have to admit to having the worst sense of direction of any man on earth, to the point where it absolutely extends to video games. I get lost/turned around very easily and I find that my enjoyment of a game craters when I have to re-explore areas and remember where stuff is from a ways back. That's why I was never able to get far in the new God of War with all its 'you can't do that yet' bullshit.The map they have is very nice. If you just bull rush your way through levels you'll make fine progress, and then when you hit a wall you can go back and find all the hidden shit you missed in previous levels without having to do the whole level or fighting the boss again. You can just look at the map to find an unexplored bit, zap to the nearest waypoint, and start hunting for secret stuff. Very nice, and allows you to keep playing if you start to get on tilt with one section.
Yeah, there's definitely some parts of levels that are gated, but not in an extensive way. Like, you get to an area and there's some obvious doors that lead other places, and basically if you just thoroughly explore that area you'll find out how to open all the doors. Rinse and repeat. For me at least it sits pretty perfectly on that line of being hard in places, but never so hard that I need to take a day off from it. Compare contrast with, say, Bloodborne, where I loved that game, but the first 2-4 hrs I wanted to break my controller in half almost constantly. Here those moments are all broken up with bits where you can air-juggle cyborgs.That's a great feature. I have to admit to having the worst sense of direction of any man on earth, to the point where it absolutely extends to video games. I get lost/turned around very easily and I find that my enjoyment of a game craters when I have to re-explore areas and remember where stuff is from a ways back. That's why I was never able to get far in the new God of War with all its 'you can't do that yet' bullshit.
I also epically failed at Bloodstained because the map design sucked and I could not figure out how to get anywhere once I got stuck.
Really, the conversation starts and ends here, doesn't it. How can anyone say no.you can air-juggle cyborgs.
You'd probably have to go elsewhere to poll that. Don't know if we have any 'normals' around here.This must be how normal people experience video games.