Last Game You Played

Most games have the option to tweak visual settings like screen shake these days, but I agree. Shooters are putting so much on screen these days. It gives me sensory overload. I felt the same way about Across the Spider-Verse.
 
I can remember being exposed to Final Fantasy II for the first via watching my cousin play it on SNES and having no idea why anyone would find that fun. That and it looked incredibly confusing as he flew threw the menus to select his actions. Of course now I love turn-based games (and have since the 90s) and it’s almost all that I play at this point.
 
It's kinda the same with first-person shooters. I want so badly to get into them, if only to see what a lot of my friends are experiencing, but for whatever reason, when things get hectic, I'm moving that camera like crazy and I just can't focus on enemies, and it sometimes even makes me dizzy. Plus, not always knowing where the attacks are coming from gets me killed more often than not. I really want to get into the Bioshock series because its aesthetic alone seems right up my alley, but I just can't with the first-person. If there's a 3rd person option, I'll ALWAYS go for it.
Modern first-person shooters don't get enough credit (if that's the right way to say it) for the STEEP learning curve and dedication they take. It's not like even the mid-2000s anymore when you could pick one up and be half-way decent at it pretty quick. I don't think a lot of people even realize how complex and erratic FPS's have become because most people that play them play them A LOT, so they're already used to it.

That being said, if you're not playing competitively, you can probably crank the difficulty down and mess around with the accessibility controls to make it easier on yourself and ease into it.
 
Modern first-person shooters don't get enough credit (if that's the right way to say it) for the STEEP learning curve and dedication they take. It's not like even the mid-2000s anymore when you could pick one up and be half-way decent at it pretty quick. I don't think a lot of people even realize how complex and erratic FPS's have become because most people that play them play them A LOT, so they're already used to it.

That being said, if you're not playing competitively, you can probably crank the difficulty down and mess around with the accessibility controls to make it easier on yourself and ease into it.
True, and on the off-chance I'm actually playing one, you best believe I'm cranking that difficulty down! 😅 Most of my first play-throughs of any time of game are the Story Mode option, just so I can focus on the story and not grow to hate the game because I suck at it. I can probably count the number of times I've ever played online on one hand- we could just never afford it growing up, and now that I have the money, it's no fun. I'm lightyears behind everyone else in terms of skill level, so it's just a bloodbath. If I'm not immediately sniped upon spawning in, it's not long until I am.

I have a couple friends who keep trying to get me into Fortnite, and it does look like fun, I just know no one would ever want me on their teams. Same with Marvel Rivals- it looks up my alley, but I just can't. Then again, every team needs their redshirt, no?

But give me a platformer or 3rd person action game, and oooooh baby, I'm there!
 
I've mentioned it a couple of times on another thread, but my current unwind form work game is Shinobi: Art of Vengeance. It's a lot of fun, and very pretty. Very much in the mold of Shinobi 3, but with modern sensibilities. One of the later levels involves you diving into the maw of a kaiju, wandering around it's guts like they'[re a Metroid level, and then doing a boss battle with the kaiju's heart. It's goofy and absurd in just the right way.
 
Shinobi: Art of Vengeance is very high on my to-play list.
 
Shinobi: Art of Vengeance is very high on my to-play list.
If that's your kind of game, I think you'll dig it. The only thing I don't have as much fun with is the platforming sections, but I can't complain because they're absolutely the kind of thing you see in all games of this type. Even so, when you clear one you do feel like a badass.
 
If that's your kind of game, I think you'll dig it. The only thing I don't have as much fun with is the platforming sections, but I can't complain because they're absolutely the kind of thing you see in all games of this type. Even so, when you clear one you do feel like a badass.
I'm prepared for the game to piss me off, to be fair. But I am in my 40s, after all. I weened on games like this in the NES and Genesis days. So it's kind of like a nostalgia tug, and it's kind of like it feels like a requirement to play stuff like this when they make it. To be fair, the new Streets of Rage was fucking fire.
 
I'm prepared for the game to piss me off, to be fair. But I am in my 40s, after all. I weened on games like this in the NES and Genesis days. So it's kind of like a nostalgia tug, and it's kind of like it feels like a requirement to play stuff like this when they make it. To be fair, the new Streets of Rage was fucking fire.
Exactly. I'm in my 40's too, and this just comes with the territory. I think I could lower the difficulty of it, pretty sure they have that feature, but I refuse. Death before dishonor!

The map they have is very nice. If you just bull rush your way through levels you'll make fine progress, and then when you hit a wall you can go back and find all the hidden shit you missed in previous levels without having to do the whole level or fighting the boss again. You can just look at the map to find an unexplored bit, zap to the nearest waypoint, and start hunting for secret stuff. Very nice, and allows you to keep playing if you start to get on tilt with one section.
 
The map they have is very nice. If you just bull rush your way through levels you'll make fine progress, and then when you hit a wall you can go back and find all the hidden shit you missed in previous levels without having to do the whole level or fighting the boss again. You can just look at the map to find an unexplored bit, zap to the nearest waypoint, and start hunting for secret stuff. Very nice, and allows you to keep playing if you start to get on tilt with one section.
That's a great feature. I have to admit to having the worst sense of direction of any man on earth, to the point where it absolutely extends to video games. I get lost/turned around very easily and I find that my enjoyment of a game craters when I have to re-explore areas and remember where stuff is from a ways back. That's why I was never able to get far in the new God of War with all its 'you can't do that yet' bullshit.

I also epically failed at Bloodstained because the map design sucked and I could not figure out how to get anywhere once I got stuck.
 
That's a great feature. I have to admit to having the worst sense of direction of any man on earth, to the point where it absolutely extends to video games. I get lost/turned around very easily and I find that my enjoyment of a game craters when I have to re-explore areas and remember where stuff is from a ways back. That's why I was never able to get far in the new God of War with all its 'you can't do that yet' bullshit.

I also epically failed at Bloodstained because the map design sucked and I could not figure out how to get anywhere once I got stuck.
Yeah, there's definitely some parts of levels that are gated, but not in an extensive way. Like, you get to an area and there's some obvious doors that lead other places, and basically if you just thoroughly explore that area you'll find out how to open all the doors. Rinse and repeat. For me at least it sits pretty perfectly on that line of being hard in places, but never so hard that I need to take a day off from it. Compare contrast with, say, Bloodborne, where I loved that game, but the first 2-4 hrs I wanted to break my controller in half almost constantly. Here those moments are all broken up with bits where you can air-juggle cyborgs.
 
I'm desperate to try Silksong but want nothing to do with it for several of the reasons you guys just mentioned (difficult, platformer, Metroidvania).

I'm still soaking in Expedition 33. I'm popping around the map, checking out areas I didn't explore earlier. This must be how normal people experience video games.
 
This must be how normal people experience video games.
You'd probably have to go elsewhere to poll that. Don't know if we have any 'normals' around here.

My son has been playing Silksong. He claims to like it but he's also not playing it for very long at a time, or very often. So I suspect it's like Sekiro, where he likes it in theory but it's actually a bit too hard for him.
 
@TheSameIdiot did you find you skipped a bunch in Expedition 33? I'm not far into the game, but I'm finding the map confusing at best and I'm pretty clearly being led around. I think I found one area that I haven't gone in because it said "Danger"
 
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