TTRPGs & D&D

Also, unrelated — a friend is DMing for the first time and got her first silly “the DM is traumatizing me” meme and was actually hurt by it (“how did I traumatize her?”). I had to explain the whole trend of players wanting to be traumatized by their DM and then teasing them about it thing the kids are doing these days, and then explained how the group chat changes my display name and waits for me to say something wild to screen shot it. Like… this one:

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Player in my Weds. night weekly game -- this is his second campaign ever, still has that new player enthusiasm -- asked if I'd run a Halloween bottle episode where the players are playing alternate timeline versions of themselves (this campaign is dealing with branching timelines and time travel). So I guess I'm running that, because it's too fun to NOT do it.

This is the same group that ran D&D but everyone is a muppet during our Christmas one shot last year but didn't tell me they were all showing up as muppets.
This group sounds delightful.
 
I'm putting together my own Halloween one-shot for the year. This time, I'm running Brindlewood Bay. It's a Powered by the Apocalypse system where the PCs are a group of elderly widows—members of the local Murder Mavens mystery book club—who find themselves solving actual murder mysteries in their quaint New England town. It's basically Murder, She Wrote with the lightest dash of Lovecraftian horror. For those unfamiliar, PbtA games require relatively little prep. The "plot" is written in real time by players and the DM.

Brindlewood Bay is particularly interesting because each adventure (or mystery, in its case) gives you a murder, a list of suspects, and a list of clues. How players discover and connect those clues is entirely up to them. There is no canonical solution. It's figured out on the fly between players and DM. I'm not going in with a single suspect in mind. The exciting part for me is watching the players hyper-fixate on something I say during RP or a random clue I throw out. I've never run anything like this before, but I'm hoping to keep it light and fun.

On a negative note, I played in that one-shot of Mythic Bastionland earlier this week. The system was neat and the DM understood the assignment. It's dream-like and unsettling. You never know what's objectively true versus hearsay, a lie, or folk magic. When solving one myth, you inevitably come across another three or four. Some impede your progress to your initial goal, others are set dressing. I found the combat lacking, but that's me with almost every D20 system. It tries to give you options, but you wind up using the same two things in every combat.

I didn't have a great time for two reasons:
  1. This group doesn't respect my time. The session ran for six and a half hours. Now, I've played in games that were four, five, or six hours and had fun, but I think that's the exception. Notably, none of them were on a weekday. For me, the sweet spot is around 3.5. I found myself loving @docsilence's shorter 2.5-hour sessions, too. They leave me wanting more, not itching to get away from the table. At one point, I told the group I had a hard stop in an hour. The game went on for another two hours after that. If I hear that as a DM, I'm rushing to get the player out of there.
  2. One player drives me up a wall. I've played with him before and found it unpleasant. I thought it was just the character he was playing, but no, it's him. No matter the setting, he plays an evil character. If you say so to his face, he'll argue. He's careless about murdering civilians, says uncomfortable things, and is generally immature. He's the only murderhobo I've played with. To me, in a heroic fantasy setting, playing an evil character goes against the spirit of the game. I'd describe his personality as "internet troll."
I could use some advice on the second point. That group wants to turn this one-shot into a full campaign. Getting out of it is easy enough. I can say I'm in enough TTRPG games right now, which is true.

The bigger problem is avoiding this guy in the future. These are all real-life friends. The group started as my high school friends and one player's brother, and has expanded to the same group plus the brother's friends. I generally like the brother's friends. One of them has become one of my favorite people. The internet troll, however, has always been someone I've tolerated.

When I set up my sci-fi campaign, I didn't self-select my players. Big mistake. I was strong-armed into including the internet troll. I'm only planning to run this game once a month (and it hasn't happened since our session 0 back in August), but that's still a lot more of this guy than I would choose. I was planning to run it in perpetuity. If I can't handle this guy, I guess that's no longer an option?
 
Regarding game length: I've definitely played and enjoyed 'marathon' sessions. But it was always when no one had to work the next day for whatever reason, and when the game was just JIVING with everyone and no one really wanted to stop. It was definitely a group decision constantly punctuated by 'do you guys want to keep going?' If anyone had said 'no, I've gotta stop' - that would have been it.
Doc's game has been pretty perfect where it's like 'we did our BIG stuff for this session, there's no other big stuff we can do - but we can do some little stuff for an extra half-hour or so, or we can stop now and start here next time.' That feels good to me. It's an easy out for anyone that just wants to be done, but if everyone is feeling it we can carry on with the less crunchy stuff to line up everything for next session.

Also, it's probably easier (in my opinion) to hit a stride for a longer-form game in that 4-5 hour range in person than over Zoom or a VTT.


In regards to a problem player, and prefacing this with I am the person that I am and I think everyone gets that by now and my advice will always come with that caveat: Respectfully, you gotta put on your big boy pants and have a hard conversation. The way he plays isn't compatible not just with your way of playing, but even with your general personality. You just gotta sit him down and say 'dude, this isn't fun for me and either we have to work out a way we can both enjoy these games, or we gotta play in separate games.'

The only other option - besides sacrificing your own mental health for his sake - is to call him out on his shit right at the table, mid-session, and be aggressive enough about it that everyone kind of needs to get involved and pick a side. That's a gambit, and can be really uncomfortable for everyone. But sometimes it's necessary if you're reasonably sure everyone agrees with you and will be like 'yeah dude, you gotta tone it down.'

I imagine the guy is just a cunt, and you're not gonna uncuntify him. But it's always -possible- that he just doesn't realize how disruptive he's actually being. I've definitely played with people where all it took was saying 'you are actively making this game not fun for me to be part of' and those people just turned around entirely because they never even considered they were making you not want to play. Other people don't care.

If he doesn't care -- you probably know the answer. The groups you play in have to decide who they'd rather play with, because it can't be both of you.
 
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