Marvel Legends Gamerverse

I don't know jack about this game, and I'm out of the ML sphere these days, but I do dig these stylized takes and am now a little interested. What kind of upcharge are they gonna be doing for the new sculpts and all, though?
 
Was JUST looking for that same info and couldn't find it. The singles are probably at least $30, if not $34.99.

At least they seem to have secured shelf space in physical retail for these.
 
I main Penny, Angela, and Rogue, but like to relax healing with Mantis or Cloak and Dagger. I clean up really well with Betsy and Rocket, but I'm always driven to tank when you have the option.
 
I main Penny, Angela, and Rogue, but like to relax healing with Mantis or Cloak and Dagger. I clean up really well with Betsy and Rocket, but I'm always driven to tank when you have the option.

Nice! There are so many ways to play. I tried Penny Parker a couple of times, but I don’t think I have even tried the others yet. I see Cloak & Dagger get the MVP slot all of the time.


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Because healing gives more points and accolades then fighting, at least when I played. Cloak and Dagger can heal, and hurt, and their ult does both in spades. And they also get a ton of assists, which adds even more. Depending on the other team, I could 1 v 3 people with C and D, and I could win, if not at least hold my own. But again, would depend on enemy team comp and the skill of the players. But there were many a time when I was the only one left on the cart or in the circle and had to survive on my own and managed to hold them off for my reinforcements to get back.. But again, depending on the enemy team comp and the skill of those players.

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I feel like comic Legends are stagnating and behind. Hopefully they get some of that juice, as the youth say. One day they'll just do a Weiringo Spidey or Adam Kubert Wolverine or Madureira Anybody, like Toy Biz used to.
That's my take-away whenever they do stuff like this. I know I'm in the minority, but I just look at the Vulcan body and it does nothing for me. It's just bland and doesn't exactly put the "super" in superhero. They use it a lot by necessity because this line is meant to churn out characters by the 100 and dedicated sculpts require more time and money. And we're probably in for some sticker shock based on what I'm seeing people guess these will run. Everyone was shocked at the ask on Maximum Spidey, but I don't see how this Punisher or Moon Knight is any cheaper to produce. If anything, that Punisher looks more expensive as there's not much they can do with it while that Spider-Man body and accessories can easily be repurposed for other releases if they so choose.
 
That's my take-away whenever they do stuff like this. I know I'm in the minority, but I just look at the Vulcan body and it does nothing for me. It's just bland and doesn't exactly put the "super" in superhero. They use it a lot by necessity because this line is meant to churn out characters by the 100 and dedicated sculpts require more time and money. And we're probably in for some sticker shock based on what I'm seeing people guess these will run. Everyone was shocked at the ask on Maximum Spidey, but I don't see how this Punisher or Moon Knight is any cheaper to produce. If anything, that Punisher looks more expensive as there's not much they can do with it while that Spider-Man body and accessories can easily be repurposed for other releases if they so choose.
ML is multiple lines masquerading as one. The A-Listers get a different treatment than the obscure weirdos like Marrina who have to be done on a budget. It's not hard to understand why figures based on a-list characters appearing in a hugely popular modern video game get more love than the back bench of Canada's premiere superhero team that peaked in the 80's, but it does make for a dichotomous line at times.

For the record I love that we're getting Marrina and Box, and I would take their ilk 100 times over a vidya game Punisher or Venom, but there's no doubt which one will move units and which will be available at clearance within a year. I've also been very pleased with how most of these comic characters have been turning out despite being done on a budget - Marrina got the love she needed for the torso (no lower waist articulation, but fine), the Inhumans turned out pretty incredible across the board (Triton!), Deathbird, Cardiac, Man-Wolf, etc. I still want them to do better and invest more in the comic figures - and especially to stop relying on a handful of bucks for years at a time!
 
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For me, it's more of a if you're going to rely on a handful of sculpts, at least make those sculpts more exciting. It's kind of maddening how long it's taken to get incremental improvements to the basic female buck, but with their generic tools I think the direction to the sculptor is to make it kind of boring so it has the most reuse potential which for me as a toy collector isn't particularly exciting.
 
I am going to do my damnedest to appreciate the fact that any new, dedicated sculpts in ML are a good thing and should be celebrated, and not be a big whiner because those beautiful new sculpts aren't being used on figures that I actually want.
I totally agree with what you're saying; I love to see new sculpts and engineering innovations and I detest incessant whining. But it can get frustrating when we see newer, flash-in-the-pan, or peripheral properties get all-new devoted sculpts while long-awaited classic figures get the phoned-in treatment or inaccurate detailing --especially when a new sculpt was warranted. I'm not saying it happens all the time, but it definitely happens more than it should.
For example, your quoted comment is from the conversation around the new Rivals Punisher where people are also talking about his reuse as Frankencastle. Hurray, Rivals gets an all-new sculpt. But when Hasbro go to make Frankencastle repurposing that sculpt, odds are they'll shamelessly overlook inaccuracies and fudge the details. So we end up with a perfectly accurate figure that a bunch of video game players are jazzed up about, and then an inaccurate figure a multitude of collectors have been clamoring to get.

I say put the time and effort into the "Legends" of Marvel mythology and get them right FIRST. Let the newcomers and flash-in-the-pans get the imperfect initial renderings and then let THEIR fans wait for improved redos down the line.

Can you dig my jive?
 
ML is multiple lines masquerading as one.
This is a good way to put it. The Marvel Legends line contains the breadth of Mattel's wrestling lines—or at least what I understand of those lines. You have your budget releases (retro cards), the mid-tier offerings (BAF waves), and then a range of more expensive stuff (deluxe, Maximum, Gamerverse, MCU, etc.).
For me, it's more of a if you're going to rely on a handful of sculpts, at least make those sculpts more exciting. It's kind of maddening how long it's taken to get incremental improvements to the basic female buck, but with their generic tools I think the direction to the sculptor is to make it kind of boring so it has the most reuse potential which for me as a toy collector isn't particularly exciting.
I like the Vulcan body, but I completely agree with you otherwise. Marvel Legends has lagged behind its competition (Classified, Jada, and third parties) for years. The articulation is antiquated. Of the ladies they showed off yesterday, Lady Deadpool is impressive. Maybe Luna Snow. But Marrinna and Psylocke hardly move better than a female Marvel Legend did in 2014. I think the only improvement is double-jointed elbows. Where are the butterfly joints? Double torso articulation?

You can't tell me one of these figures is significantly more posable than the other:
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Similar conversations have been had many times before about the MCU or Spider-Verse figures getting dedicated sculpting, but I honestly think that’s just the nature of the medium. Comic art generally has (comparatively) simplified designs so that the costumes can be drawn dozens of times per issue without the artists going insane. Movies and video games don’t have this problem and thus can go crazy with the intricate details.

So it’s not so much to me that the game and movie figures are getting some sort of favoritism, and more that they simply do not have the benefit of reuse the way comic figures do. The recent case of the AOU Hulkbuster being repurposed into the Punisher Hulkbuster is a good example of this because yeah, realistically what else are you gonna do with all that tooling you did for a design that only ever showed up in a single film and never again
 
I feel like comic Legends are stagnating and behind. Hopefully they get some of that juice, as the youth say. One day they'll just do a Weiringo Spidey or Adam Kubert Wolverine or Madureira Anybody, like Toy Biz used to.

While I agree that a few more character specific sculpts would be welcone I will say I do not agree at all with your sentiment here. I HATE artist specific sculpts in a cohesive line. That Ramos Green Goblin they made back in the day sticks out like a neon sore thumb.

While obviously those stylized artists have their fans, they alienate as many or more as they attract. A thing that always made me mad about DC Direct was that the only Impulse and Max Mercury figures we got were in Ramos style and looked SO goofy standing next to the Flash Family or Young Justice or Titans. In a Universe-building line stylized figures just don't work well. Figures of the FF too faithful to Wieringo's art would look goofy in a broader display. Imagine finally getting a Magma or Karma figure but done in faithul Sienkiewicz style? Remaining GenX characters done faithful to Bachalo drawings... no thanks.

Give me cohsive looks across the board over dedicated artistic specific renders every time.
 
I think that's the difference between those who want a big collection and those who have a more focused, or narrow collection. My attraction is to the moments in time I'm most interested in so I much prefer the artist specific stuff when it's warranted because it only has to fit in with other characters in the same style.
 
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