Outside of Pokémon, I credit the Halo series with my interest in gaming. Combat Evolved is easily my most-played game. I replay the campaigns (1–3 + Reach) every few years.
I was jonesing for it again, so I beat Halo: Combat Evolved for the millionth time earlier this month.
For the longest time, I hated rewatches/replays/rereads. As I've gotten older, I've realized 1) there isn't enough great art to permanently avoid re-experiencing your favorites, 2) there's value in returning to the same piece of media, and 3) I need comfort food during the bad times. Halo: CE is still a masterpiece. Its warts were more apparent to me on this replay than they have been in the past. While it's a compact game, I think they would've been better served with sixteen or twenty 30-minute missions rather than ten 45-minute/one-hour missions. There's also a difficulty spike in the back half of the game that I couldn't remember feeling in any previous playthrough.
The original graphics hold up. The story packs a punch. This is still the rubric on which I grade all other shooters. 9.5/10.
I was jonesing for it again, so I beat Halo: Combat Evolved for the millionth time earlier this month.
For the longest time, I hated rewatches/replays/rereads. As I've gotten older, I've realized 1) there isn't enough great art to permanently avoid re-experiencing your favorites, 2) there's value in returning to the same piece of media, and 3) I need comfort food during the bad times. Halo: CE is still a masterpiece. Its warts were more apparent to me on this replay than they have been in the past. While it's a compact game, I think they would've been better served with sixteen or twenty 30-minute missions rather than ten 45-minute/one-hour missions. There's also a difficulty spike in the back half of the game that I couldn't remember feeling in any previous playthrough.
The original graphics hold up. The story packs a punch. This is still the rubric on which I grade all other shooters. 9.5/10.