Four Horsemen Studios Mythic Legions

Clearly action figures are just too nerdy - can't expect the cool kids that make up the TTRPG crowd to go for something like that.

I admit, I am surprised there isn't more crossover appeal.

I do think it would be odd if the 4H folks haven't tried to get some press or reached out to some influencers. Maybe they know it is part vaporware (or at least incomplete) and intend to use some funds from this to tweak the book and gameplay, do the things some of you mentioned like getting a known designer and some experts to go over it. It is possible they didn't want to commit to paying external consultants until they had a sense there was even minimal interest.

But we still don't really know their internal goals are for this - Is it a game just to sell action figures now and in the future? A game for their existing fans? Trying to create that crossover appeal? A way to bolster their IP/Mythology? I am curious what they would consider a success.
 
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Clearly action figures are just too nerdy - can't expect the cool kids that make up the TTRPG crowd to go for something like that.

I admit, I am surprised there isn't more crossover appeal.

I do think it would be odd if the 4H folks haven't tried to get some press or reached out to some influencers. Maybe they know it is part vaporware (or at least incomplete) and intend to use some funds from this to tweak the book and gameplay, do the things some of you mentioned like getting a known designer and some experts to go over it. It is possible they didn't want to commit to paying external consultants until they had a sense there was even minimal interest.

But we still don't really know their internal goals for this - Is it a game just to sell action figures now and in the future? A game for their existing fans? Trying to create that crossover appeal? A way to bolster their IP/Mythology? I am curious what they would consider a success.
I'm often baffled by how few of my action figure collector friends play TTRPGs, and how few of my TTRPG friends collect action figures. I'd expect a HUGE overlap and I'm always like, man, I'm kinda lonely as the super-nerd over here.

I'm morbidly curious what they consider a success. Like, if it's just a vehicle for lore, I get it. If it's an excuse for a new way to sell figures (with the customization packs), I get that too. If the intent was to do a gangbusters launch for a game, there's truly a TON of best practices out there for doing that and they did none of it, so I would wonder if it was just not doing their due diligence or supreme overconfidence or just... not caring? Like just following the industry as long as I have I can see like five or six really straight-forward steps they skipped that big Kickstarters have done. (I know Damien will point out they're arrogant cunts running a scam ;) , but as someone who actually been elbow-deep in the shit that is Meta Business Suite for marketing and stuff that really has had a vast impact on on TTRPG game launches I'd want to see what those conversations were like if they actually even had them. I suspect they didn't and just assumed their fan base would carry them.)
 
I'm often baffled by how few of my action figure collector friends play TTRPGs, and how few of my TTRPG friends collect action figures. I'd expect a HUGE overlap and I'm always like, man, I'm kinda lonely as the super-nerd over here.

Reminds me of when Marvel shakes up the comics to match the movies, and after decades no one has learned that the Theater crowd is not going to the Comic shop after the showing.

Or taking a single player game franchise and trying to ride the eternal online service train.

There is a crossover, but not enough to ostracize and trample your dedicated audience. Yet companies do it every time and flame out more than they get any benefit.
 
It's called enshitification, the idea of creating a good in demand product and then slowly making it worse while charging more for the product until eventually you've bled it dried, let the product die and move on to the next one. It's the whole backbone behind the streaming model.
 
It's called enshitification, the idea of creating a good in demand product and then slowly making it worse while charging more for the product until eventually you've bled it dried, let the product die and move on to the next one. It's the whole backbone behind the streaming model.
This is one of the three big reasons I said I had to get out of tech before it killed me.
 
It's called enshitification, the idea of creating a good in demand product and then slowly making it worse while charging more for the product until eventually you've bled it dried, let the product die and move on to the next one. It's the whole backbone behind the streaming model.
Can't believe they stole my dating strategy.
 
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