JakeEkiss
Filthy casual
- Joined
- Apr 2, 2025
- Messages
- 889
I exactly know what you mean.
It's too perfectly choreographed. You can get away with it a bit by claiming the Jedi's prescience allows them to always have the perfect block for the perfect strike, but on the surface the duels never seem like anybody's ever at risk until the final blow.
The Duel of the Fates in Phantom Menace is the exception, with lots of advances and setbacks until a shocking victory. By the time we get to the Obi/Ani duel, though, it's so precisely planned that they can just spin sabers at each other and consider it part of the fight.
The thing that is missing from prequel era lightsaber fights is the fights themselves basically have only one speed. FAST.Pretty much. I mean.. I do have problems with TPM as well. It's definitely too much choreography in the choreography. Like you alluded to - it never looks like anyone is actively trying to kill the other person. It's always been common, but in my old age I've definitely grown a lot more weary of the 'attack the sword, not the swordsman' type of fight choreography. It just looks hollow and leaves me constantly yelling at the screen 'just hit THE GUY!'
Compare/contrast to Empire Strikes Back, where every time the camera cuts away from the fight to another scene and comes back, the fight changes tempo as the fighters get to know each other's capabilities. The choreography is *itself* storytelling. It keeps ramping up until that bit in the comm tower or whatever where Vader practically does a jump-scare and it's all heavy, fast carnage from there on.
George wanted it to be the height of the Jedi era so they are all more competent or whatever, but he sort of forgot that even within that zone there can be more variance. Like, Jackie Chan is one of the most talented physical action stars ever, but his fights always have stakes and such built into the action. Even int he prequel era, it should be clearer when one fighter is less skilled than the other, and it largely feels like they're always at max volume and roughly equal to each other in skill.
It never felt so much like anybody lost a fight, more that the plot just said "and now he wins". Nobody really gets tired or inured in a way that slows them down or that they have to compensate for. It's fancy parries for half an hour and then a killshot (or an injury that takes them totally out of the fight).
You may know this, but this is largely because modern superhero movies have a whole separate unit that does the fights. Not just that films it, they plan the choreography and visuals and everything. They're basically given "Dave and Bill fight, Bill wins" and then go off on their own to plan it. It's why very little plot or character moments happen in those fights. It's actually been a bone of contention on some Marvel films where directors WANT to do that stuf and Marvel is like "no, we have this figured out, you do the talky-talky bits".I typically glaze over in fight scenes these days. Nothing about any of it feels remotely real or dangerous most of the time. It's always just ballet until it's time for the plot to advance.
I guess that's why I didn't hate the "twist" in Thunderbolts. Didn't like it, but it was at least something different.
Caveat - Andor vs. Syril. That one was good because it was one side rage, one side bewilderment which is a combo we don't get much, robbed only by the fact we know Cassian will be fine.