Star Trek

Very clunky, not useful, not very smooth, loose knees. Old Toy Biz style ball hips that actually don't have the greatest movement or range to begin with. Tails that are just one solid hard plastic piece on a ball joint (which makes it difficult to have the BIKER MICE sit on their bikes all the way). The wrists are that McFarlane style ball offering that was unpainted or even cast in the proper color of the wrist bands or gloves, so they stick out like a sore thumb.

When they originally showed them off, they didn't have, I'd say, about 50% of the articulation that they ended up with. Thanks to fan feedback/criticisms--something that I absolutely will credit Nacelle on, their willingness to hear the fans--they went back in and added the articulation.

But the problem is, they didn't start from scratch, they again did the old McFarlane method of cutting the articulation into the sculpts that they already have, and that just does NOT work.
Appreciate this breakdown.
 
@RicksNerdLife, I went back and looked at those pictures with what you said in mind. I see what you mean specifically on Archer's bicep. It's that exact calf-cut on Marvel Legends that I hate so much. The sculpt lines up in one position only, and if you twist it at all, it gets all jagged. Waist cuts too.

Like Gothneo and fac, I'm not looking for ninja articulation on Spock, but that seems pretty basic.
 
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