So I got my Chronicles He-Man yesterday. Old news to everybody here but I still wanna lay down my thoughts.
Overall, yeah he's the best He-Man Mattel's ever done. But I kinda expected a bit more..? First off, mine had incredibly floppy waist joint. His legs are pretty loose too. I tried fixing him by popping his torso off and rubbing the balljoint with some superglue to thicken it, but I could not get his lower torso off the crotch piece, even with heat. I did manage to pop off his ab joint, and there is a hole through the lower torso that goes to the lower joint. I ended up adding a few drops of superglue in there and moving the lower joint around for a while, and it seemed to do the trick. I then got occupied for a while and I found out I had glued the joint shut! It's not like he had much range there anyways, but I'm still pretty mad about it. At least it's not floppy anymore... but he still wiggles around a bit since that lower peg is connected loosely onto the crotch piece. So QC is not great on these figures. His hips are really loose too and the superglue trick didn't seem to do anything to them. Gonna try some tissue paper now to see if that helps.
But yeah, I think I kinda expected a bit more range on the joints, mainly the butterflies, torso joints, and the hips. I also kinda feel the need for toe joints, as they would allow even deeper and more natural-looking poses. The hips specifically seem to be limited needlessly by the hard plastic crotch piece; there may be a way to dremmel it away and get more range. I do miss the thigh swivel too, even if the hips have enough movement, the swivel thighs would have helped. The butterflies are Mcfarlane-style, which just doesn't usually work on most figures. I wish they had done them more in the pull-out style of SH Figuarts or Mafex. And the torso just doesn't have a ton of range, even before I mistakenly glued the waist down.
I will say, the neck joints, the elbows, the wrists, the knees and ankles impressed me. The range is great and they look good. The neck has impressive range even with all that hair. The ankles are a bit loose but have enough pivot to get decent poses. Most joints move very smoothly and feel nice. No weird ratchet joints here, thank God.
The sculpt and proportions are pretty great, WAY better than any Masterverse He-Man. His head feels a bit big though. The likeness is good, and I loved the dark wash they gave his armor. I like the translucent red cross in his chest piece. I like how well he holds the Power Sword, and how nice it fits in his back. He can even kinda hold it with two hands, which is great!
However, I really dislike unpainted swords. I guess they didn't want it paint chipping when placing it in his back? It looks okay but a nice metallic finish would have been nice. It seems to be lacking some of the finer details of the movie prop, but oh well. The extra hands are easy to change and he looks good with fists, but why no open hands? Why no extra weapons? The small amount of accessories do make him feel cheap.
Overall, the figure is good and is probably a good indication of what Mattel is gonna do with the collector DC figures. He's fun to pose around, even with the QC issues, but I really wish he had more accessories. All in all I'm happy to have him, Mattel is really improving here, but there's still some work to be done. Hopefully they improve on the body as the line goes, and definitely for the DC line. I would love to see a "comic" He-Man on a similar buck to this.