You make me sound like the disagreement monster under the bed ready to pop out and be like 'Wrong!' Haha.For the record, I didn't call Masterverse innovative. For once, I think Damien actually quoted me in agreement.
It's certainly innovative as far as MOTU goes. Modern articulation while incorporating "play" gimmicks is also unique it it's own way. Not many 20+ POA toys have play gimmicks.
I don't think 'applying standard practices everyone else has been using for a decade' can be considered innovative just because the company in question -wasn't- doing that prior. We just call them innovative because they.. caught up? Sort've? (Not really, they're actually still lagging behind other companies in terms of what action figures are capable of right now.)“innovative” as in practical application of creative thinking. Good ideas. not necessarily re inventing the wheel.
It's possible for ANY line to be good and innovative. I don't think this one is both. To that point, is it possible for a line to be good and NOT be innovative? I would say it absolutely is not only possible - but typical of most lines that are good. In fact, I'd argue that a lot of innovative lines aren't good (or aren't good at first) because a lot of what they're doing is experimental, untested, or actually bad ideas. There's something to think about.Is it possible that this line is good -and- innovative?
In agreement again??You make me sound like the disagreement monster under the bed ready to pop out and be like 'Wrong!' Haha.
you wonder about photos but then state exactly why they need to take better photos.I'm fine with saying they're doing cool things and making good figures. I've said as much myself. I do think words have to mean things, though. So my hackles maybe raise a little when I see the praise going too far. Masterverse figures are 99% bog-standard action figures circa 2016-2020. They're not even doing all the things current figures are doing, so I just don't understand the argument that they're innovative.
It's good that they're doing these things. They should be encouraged to continue. But they're not -innovating-. We can praise them without being dishonest in our praise. But I am more than happy to give them their laurels when it comes to doing a lot better than maybe they've done in the past.
I'm not sure what photos have to do with anything? Although I totally agree that Mattel desperately needs to represent their products better if they want people excited to buy them. Also I have lots of Masterverse figures, including all the movie figures, I've had a good chunk of the Revelation/Revolution figures (including the newer BA He-Man) and a bunch others. I couldn't tell you which one is the newest because I don't keep track. And it's not particularly relevant.
Again, I'm concerned here that we're equating me saying they're not innovative with me saying they're not GOOD. These are different statements.
No, I was wondering why you're supposing that my opinion of the line is in any way predicated ON the photos. I agree that their photos suck. I don't agree with any suggestion that that has anything to do with my opinion of any of the figures.you wonder about photos but then state exactly why they need to take better photos.
My answer to all of this is, respectfully, who cares? What does any of that have to do with anything? How much I do or do not enjoy any given figure has practically nothing to do with whether those figures are innovative. Haven't I repeatedly said that I like the figures?It’s highly relevant which figure you’ve handled last.
Why?
They’ve made significant strides all across the board since the revolution/revelation waves.
The “new eternia” figures is where the change kinda starts. Most of those earlier animation based figures aren’t my favorites honestly.
Just so it doesn't seem like I'm picking on Mattel; I actually think Origins is/was innovative. So was Classics, to an extent (conceptually innovative, not necessarily innovative in engineering or anything like that). Also to be fair to Mattel, I think innovation in the action figure space is reasonably uncommon. It's not something that lends itself to constant new ideas and development anymore, and even when companies do innovate it's usually 1 or 2 things here and there across many years of product.So the dictionary definition of "Innovative" is; featuring new methods, advanced designs or original ideas...
If we are talking toys in general then I'm with Damien that Masterverse isn't innovating in the action figure space.
But if we narrow the scope to Masters of the Universe then Mattel is doing some advanced designs and original ideas with things within that property...
So hooray, everyone is right![]()
But clearly that can't be called innovative because Mattel didn't actually -invent- metal.Some innovative gimmicks might be Panthor's recessing fangs, or Fisto's metal hand (has he ever had a real metal fist before on a figure?).
"respectfully, who cares?" lol c'mon man. We could end every nerd debate ever with that one right? you sound like you're too mature to collect toys! j/kNo, I was wondering why you're supposing that my opinion of the line is in any way predicated ON the photos. I agree that their photos suck. I don't agree with any suggestion that that has anything to do with my opinion of any of the figures.
My answer to all of this is, respectfully, who cares? What does any of that have to do with anything? How much I do or do not enjoy any given figure has practically nothing to do with whether those figures are innovative. Haven't I repeatedly said that I like the figures?
This isn't meant as an attack. I just don't understand your angle on this. I said I don't think they're doing anything innovative or new, and you responded by talking about pictures of the figures and which ones I've handled. I'm struggling to see the connection, unless you thought me saying they're not innovative was the same thing as me saying they're not GOOD?
I do think they're good. I enjoy the figures I have. I don't keep track of which ones came out when (I don't do that for any line I collect, mind you). But I have gone on record that I'm fully up to date on having all the movie-related figures and I love them (well, I got a custom head for He-Man because my god it was bad). In fact, there's very few times I've ever come on and said any Masterverse figure was bad, or even -not good-. I've praised this line repeatedly.
I just don't think they're doing anything innovative.
Excellent points. I get what you mean by play gimmicks now. Absolutely makes sense - I just didn't make that connection (just a wording issue) before. Again, I don't think it's innovative to have most of these features (we don't seem to disagree there), but it's still very cool to see them incorporated by a company not necessarily known for a lot of that stuff. Saying it's creative is, in my estimation, pretty bang on. Creativity is definitely necessary for knowing how and when to incorporate a lot of those elements. I'd argue that level of creativity and quality commitment is WAY more important than being 'innovative' - which often doesn't make for good toys at first (see: early-mid TB ML).What I consider a play gimmick is kind of the "hook" to make figures unique. Some hooks are more unique than others, and a lot are just redoes of their regular MOTU counterparts. Some innovative gimmicks might be Panthor's recessing fangs, or Fisto's metal hand (has he ever had a real metal fist before on a figure?). Some less innovative but still creative play gimmicks might be swappable face plates/armor plates, Roboto's visible gears that can be controlled via outside the figure, Snout Spout's light piping, new Skeletors all having jaw articulation, some Glow in the Dark parts (like Vintage Zodac's accessories or Evil-Lyn's staff, I don't think anyone expected those to be GITD), or Ram Man's rubber pants overlay. I even consider swappable armor to be a play gimmick, including how you can remove certain capes/fur from removable armor. No surprise Mattel makes these, because they're basically dolls with swappable armor.
Now, if I were to make a venn diagram of what I consider a play gimmick and what I consider innovative across action figures as a whole, they might not have a ton of overlap. Maybe it's more about creativity and being brave enough to try these things than anything else. Regardless, these "hooks"/play gimmicks keep me excited for what's next, wondering how they'll approach not only upgrading old designs, but new designs like New Eternia.
I'm forming my opinion based on the entire line. Again, when I say 'who cares' - it's because I do not understand what your point is about which specific figures I've handled. It doesn't matter. Figures getting -better with time- (which they have) is not innovation. I can concede your point that the newer figures are better than the older figures. What does that have to do with what I said that you originally responded to? Again, I really think you are just conflating 'not innovative' with 'bad.' Which is 100% not what I've said or even implied."respectfully, who cares?" lol c'mon man. We could end every nerd debate ever with that one right? you sound like you're too mature to collect toys! j/k
Me. I do. I care. I'm genuinely curious about the example upon which you are forming your opinion? Is it possible your opinion could change?
Anyone is free to be wrong or use words wrong any time they want. 'MURICA!I'm sure we can all agree to disagree about what innovation the line is or isn't making.
Excellent points. I get what you mean by play gimmicks now. Absolutely makes sense - I just didn't make that connection (just a wording issue) before. Again, I don't think it's innovative to have most of these features (we don't seem to disagree there), but it's still very cool to see them incorporated by a company not necessarily known for a lot of that stuff. Saying it's creative is, in my estimation, pretty bang on. Creativity is definitely necessary for knowing how and when to incorporate a lot of those elements. I'd argue that level of creativity and quality commitment is WAY more important than being 'innovative' - which often doesn't make for good toys at first (see: early-mid TB ML).
Also, I didn't realize Panthor had recessing fangs. I'd actually call that a cool innovation. Not one I'm sure is likely to catch on just because its utility is so niche, but it's absolutely a new idea (as far as I know). Maybe Fisto's metal hand, too. I could have sworn that's been done before but I'm drawing a blank on it so I'm more than willing to stipulate that's innovative (in fact, I'd argue maybe it's the dark side of innovation because I think his metal fist is stupid, haha).
I'm forming my opinion based on the entire line. Again, when I say 'who cares' - it's because I do not understand what your point is about which specific figures I've handled. It doesn't matter. Figures getting -better with time- (which they have) is not innovation. I can concede your point that the newer figures are better than the older figures. What does that have to do with what I said that you originally responded to? Again, I really think you are just conflating 'not innovative' with 'bad.' Which is 100% not what I've said or even implied.
What could change my opinion? Seeing significant examples of actual innovation. Which I've asked for and was told in no uncertain terms that the person making the original comment has no interest in sharing. Vicious popped up with a couple interesting ones, though.
So you keep hammering on this idea of which pictures of toys I've looked it which has zero relevance to anything I've said. And your explanation does not really get me any closer to understanding what pictures have to do with anything that I was talking about. Again, not in a rude way or a mean way. I just genuinely don't know how to respond because nothing I said that you were originally responding to has anything to do with their photography. We've agreed their photography is bad and better photography could potentially sell more units. I'm very happy to agree about that. But it has nothing to do with innovation so I'm kind of lost on what that piece of the conversation is about.
Maybe I'm misunderstanding and your comments about better photography is a totally separate point you're making unrelated to my comments that you were originally responding to? In which case we can just happily agree that their photography is bad and should be better.
Anyone is free to be wrong or use words wrong any time they want. 'MURICA!
But like.. I'm actually not really interested in 'agree to disagree.' I want to know why people think certain things and have conversations about those things and challenge those things, and be challenged and be forced to defend and explain what I think and why. That's interesting to me. Some people are into it, some people aren't. Those that are can feel free to keep chatting about it. Those that don't want to have that conversation definitely don't have to (although I think it's in poor taste to refuse to have those conversations but make passive-aggressive comments about it anyway - that seems cheap so let's not do that).