Marvel Legends Gamerverse

I still have my Dreamcast, but I didn't buy MVC 2 for it. I had the PS2 version, which was probably a mistake because wasn't Dreamcast said to have superior ability to push 2D sprites?

Atari2600, Colecovision, Turbografx16, nes, snes, SMS, Genesis, PS1, and X-Box all purged pre-covid for shelf space. Kept Dreamcast, N64, and PS2 for a few Japanese wrestling titles.
 
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The thing I mainly remember Dreamcast for was a game called Tech Romancer. Despite the VERY misleading name (I think they want it to read as though it didn't have the space, but it totally had that space and that did not help), it was actually a fighting game where all the characters were riffs on giant robot anime mecha and stuff. There was a Gundam guy and a Mazinger guy, and an Ultraman/Evangelion guy... it was a lot of fun.

My favorite games were the ready2rumble boxing series. So much fun. Also I spent an inordinate amount of time playing MK Gold on that console. I always enjoyed unlocking the conditions needed to access secret levels, cutscenes and characters


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The thing I mainly remember Dreamcast for was a game called Tech Romancer. Despite the VERY misleading name (I think they want it to read as though it didn't have the space, but it totally had that space and that did not help), it was actually a fighting game where all the characters were riffs on giant robot anime mecha and stuff.


I am quite certain they were going for a play on 'Necromancer' but, y'know for machines instead of dead people. Probably along the way someone either misunderstood and inserted the space or decided it was funnier with the space to play on an alternate reading of the name. You are right though. The name is way better without the space between the words.
 
I had X:COTA for PS1 and it ran like garbage, I was so happy when the Capcom fighting classics came out not long ago and they had totally fixed X-Men COTA to play properly. It was a favorite of mine as a kid, more so than ever Street Fighter vs. X-Men, even though it lacked Gambit, it was just so cool to have an all X-Men fighting game in the arcades in the 90s.

All of that was true for me as well. They had to downscale the graphics and animation to get the game to run on the original PlayStation, so as you said a major reason I bought Dreamcast was to get an arcade-accurate version of that game.
 
I remember checking the release dates in the back of EGM for months in anticipation of Children of the Atom for PSX and it just getting pushed back every time. Then it finally came out and it ran like poop. I’d say it was a good thing I rented it instead of buying, but I saw a copy of that recently at a used game store and it goes over a hundred bucks now. Not that I would sell it even if I had it.
 
I am quite certain they were going for a play on 'Necromancer' but, y'know for machines instead of dead people. Probably along the way someone either misunderstood and inserted the space or decided it was funnier with the space to play on an alternate reading of the name. You are right though. The name is way better without the space between the words.
I think it was most likely for the logo to work. Techromancer is a long word, hard to fit on a game case, but if you look at the final logo they split it so it could stack. I'd bet money that's why it ended up that way.
 
I remember checking the release dates in the back of EGM for months in anticipation of Children of the Atom for PSX and it just getting pushed back every time. Then it finally came out and it ran like poop. I’d say it was a good thing I rented it instead of buying, but I saw a copy of that recently at a used game store and it goes over a hundred bucks now. Not that I would sell it even if I had it.

Well that’s sent me down a rabbit hole - got all my PS1 games in a drawer somewhere. Might be time to raise some Legends funds…


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I remember hearing from I think it was Maximilian_DOOD’s gaming channel that the reason why CoTAand following releases were so janky on the PS1 is because when the first ps1’s came out , they were basically running on the same general types of graphics cards that were in the Sega 32x and the Sega CD. And Capcom did everything they could to maintain the same rollback net code to allow for a seamless gaming experience between the original Arcade and the PS1 ports but the graphics cards couldn’t process the same amount of memory without delaying the framerate. So with every command when you pressed a button on your controller, there was unfortunately a series of diminishing returns in terms of performance because the system couldn’t handle the type of feedback that players required in these types of tournament fighting games. This is also historically why Mortal Kombat Mythologies is so fucking hard to master on the PS1


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So I’ve had a few of these for a while now and am getting used to the updates/new parts…

Cap is a real joy, and I can’t help feel like he’s a stepping stone to a Maximum figure both in trialing how the upgraded articulation is received and also establishing an upgraded body mould to finally phase out the awful Reaper torso that they can then reuse for for other characters like an upgraded comic USAgent or Wonder Man before they do a bespoke torso for a Max release Cap.

I’m also guessing that such a bespoke torso will include the articulation scheme of this new Wolverine, which I’m really enjoying. It has the bulk suitable for reusing as a Madureira Feral Wolverine and gets some nice moody hunched poses like he’s coiled to pounce. I don’t love the mask wings for their excessive size of the way the boot wings are ‘tailored’ compared to the design of a more usual Wolverine boot but it is accurate to the Game sprite so it’s completely acceptable for this version of the figure as are the larger claws that couldn’t possibly retract into his forearms so I have zero inclination to tinker or modify him in any way - great job, Hasbro!

Nothing much new to say on blue Venom, but I like him enough, and Silver Samurai and War Machine seem like both upgrades and downgrades in different ways, since Rhodey is light on armaments and Samurai has lost the belt loop for weapon storage which is an issue MLs all too often are underserved by. Omega Red is definitely the best version of this character so far.

I cancelled on Juggernaut and Shuma Gorath, but will definitely pick them up if they get discounted between now and Christmas, I just had to be practical about the mounting costs as I see so much product dropping so fast that it’s both killing my wallet and also making it that I see a few quid coming off most figures that have been released this year within a few months of release and very little to no selling out - maybe a sign we’re all struggling to buy it all on release and thus improving the ability to generally find what we want in stock for longer?


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