Last Game You Played

Re: Super Mario World

I actually completed it (on the Game Boy Advance port) and most of the secret levels but to this day, I still have no clue whatsoever how flying works. I see videos of folks doing mad swooping and soaring stuff and I just could not do it if my life depended on it. That bridge where you have to fly under the goal to reach another goal a screen behind? Never managed it.

In short, fuck the cape, fuck flying. Fireflower for life.
 
Blue Yoshi can help you with those alt exits. I think he comes pretty early once you get to the special world.

The cape is all about risk. You have to hold forward to get the dive bomb and then hold back immediately to get the initial momentum and then it's just a matter of rhythm rocking the pad. You're always going to lose altitude, but once you get the rhythm most levels or obstacles are short enough.

To be fair, I I have always heard that the advanced d-pad and all the emulation stuff going forward was never as good as the super Nintendo pad so that might be a factor.
 
Needed a break from immersion and methodical combat of Kingdom Come.

My favourite thing in fantasy games is having a shield and being a bulwark and beating things with said shield.

I succumbed to the new Diablo expansion since the Paladin was dropped last week as a pre-order reward. I am not disappointed with my shield slams and thorns build where things just die because I walked past, and get slammed if they push it.
 
If you hadn't seen it, Vince Zampella, one of the founding fathers of Call of Duty and Titanfall, died in a horrific Ferrari car fire. If you really curious and morbid, the video is out there on Twitter. Passenger was also killed.

All that to say my little brother finally responded to the news with, "Press X to pay respects."
 
Wasn't Zampella the guy that Activision fucked over and possibly-illegally fired to avoid paying him agreed-upon bonuses for his work on COD or something? I remember him and Kotick being at odds and frankly, I'm inclined to side with anyone that's opposite the table from fucking Bobby fucking Kotick.
At the same time.. rich fuck dies in a Ferrari doesn't exactly hit my empathy button.
 
Yeah, winning is how they got the money to start Respawn, I believe. I recall there was even a fake fire drill so they could hack the computers on Kotick's behalf.
 
Anyone else playing Skate.?

I love the franchise even if I dislike EA and their new F2P model. Fun to just skate around town and treat it like a platformer where you have a lot of variety in how to get from A to B.
 
I was in the beta for two years and that was enough for me. Doesn't hit like 2 or 3 for me.
Understandable. I do think the newest updates, which overhauled the lighting and tightened the transfers, helped quite a bit (I played during Beta too but not nearly that long). Shame the map doesn't have any flow to it. It's not like Skate 3 where I can boot it up, bomb down the map hitting all the hot spots, do a session at the bottom where the skate park is, and then turn the game off.

Cool that you're a skate veteran though, you have good taste so i'm not surprised! I'd also recommend Shredders, and the bike parks in Descenders 1 for a similar fix. Descenders 1 bike park mode is so underrated.
 
Super Mario World, which is supposed to be a five-hour game, has taken my wife and me ~12 hours so far. We're not even halfway.

On top of Super Mario World, I've been playing a few roguelikes/lites with friends.

We bought Barony, Abyssus, and Shape of Dreams.

Barony is an OG Doom-esque first-person roguelike. It's like a PvE Dark and Darker. To be honest, I haven't had much fun with it. It's brutally difficult, and there isn't enough loot variance to give you the occasional god run. To make matters worse, it's a roguelike, not a roguelite, so your runs aren't building to anything. Our best run to date ended when all of our players were separately trapped in rooms with no exits. The procedural generation needed additional tuning. It has 92% positive reviews on Steam, and I'll admit that I'm surprised by that. It's a 6/10 for me.

I've had more fun with Abyssus. Abyssus is described as brinepunk, which is basically a BioShock-inspired deep-sea setting. It's a bit Risk of Rain, a bit Borderlands. Because Hades was my entrypoint into roguelites, I have trouble with games with Abyssus. The gameplay loop is tight enough to make for enjoyable sessions, but I leave feeling hollow. I'd compare it to a bingey Netflix series. It's a fun way to pass the time, but not something I'll ever think about again. 7/10.

This leads me to the abysmally named Shape of Dreams. Shape of Dreams is a top-down hack-and-slash roguelite. It plays like a MOBA + Diablo. The gameplay loop is outstanding. The best part of roguelike/roguelite games is building to the god run. Well, Shape of Dreams isn't afraid to deliver. All of the characters feel like superheroes in their own way. It's easy to build something powerful, and doing so always feels good. 8/10.

I had a similar experience with another roguelite—Stolen Realm—last year. There's a point where a gameplay loop is so satisfying that the rest of the presentation doesn't matter. Story, art, voice acting, music, whatever. It's all ancillary. Games are a unique medium in this way. In a movie, it's almost impossible for great cinematography or story to overcome poor acting or set design. Games really sing when you're getting everything. Story, art, music, acting, etc. Those are the Hades or Expedition 33s of the world. But there's also a place for having a good time with the boys.

All this to say, while I've had fun with these games, outside of Shape of Dreams, they've left me feeling uneasy. As someone dedicated to experiencing as much great art as possible, I almost feel guilty consuming empty calories.

I dunno. I thought I'd talk it out.
 
I feel like a Philistine after reading that because I'm just over here doing like my fifth playthrough of RDR2. I love this game so much.
 
I am trying to conquer my fear and actually progress in a game dear to my heart...

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It's fine, it's fine. I live here now, it's fine. It's very cosy in here. Maybe I'll leave. Some day.
 
Revox posted that 30 minutes ago, so I'm assuming he already died like four times.
Ahem...

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IN YOUR FACE, SIR!

After this moment of tip toeing triumph, I then took a wrong turn just as the Big Chap arrived to chow down on some other sucker. And I also died a couple times to gunfire because my Switch is docked at the bottom of the screen just high enough to obscure the life gauge and I didn't realise I was a stubbed toe away from doom.

But overall, I've made more progress tonight than I have in, er, eleven years so hurrah!
 
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