JakeEkiss
Filthy casual
- Joined
- Apr 2, 2025
- Messages
- 1,925
That is correct. You do not roll to hit, you roll to see how much stamina (health essentially) you cleave off somebody.I wasn't paying attention when this came up before, but really no missing? Just hit every time?
Otherwise, it reminds me that my favorite innovation in 4th ed. was the little unique abilities different monsters can use to demonstrate that they're different. Like an extra shift move or making your underling take damage instead of you because you used them as a shield.
But then, the enemies don't miss either.
There's more to it than that, modifiers and defenses and such, but the practical result is there are virtually no null results in play. So far what that has done is made combat more like a race. You and the baddies ALWAYS make progress. Even if you can't roll above a 2 all night. There aren't, so far, any wasted turns where someone rolls and is like "I miss" and then they don't get to do anything for 20 minutes.
This is a whole-soled design philosophy and so far it works. Instead of being like D&D and being a resource attrition system, Draw Steel is a resource accrual system. The longer fights go the more heroic resources you (and the baddies) get. This means, unlike D&D where folks tend to hold back their good stuff and go nova on the first thing that seems to be a boss, in Draw Steel your shit gets cooler the longer the fight goes. We haven't seen yet the full effects of this in my game, but I've looked ahead at some abilities and... yeah, it'll get fun.