Vega is the first in the line that has me... More critical than the others.
If you've played the game or at least look up the Sprite art for his key poses, toe articulation was a must here. And I don't even care about it usually. But it's just such an iconic part of his springy stature and silhouette.
What is the hook for on the waist? Just to keep the belt there? Seems firmly tied on mine. Also out of the box that's technically on the wrong side but you can spin it around, then the hook is there. It can't be for the mask because it's facing down and doesn't hold anything.
I don't know about the soft hair. It was all right on Blanka. I'm glad that they didn't do it for Cammy, because here on the unmasked head the braid is hollow inside, which is frustrating because it doesn't have to be. Even the masked head has a little bit more flow to it than the rest of the characters with their neutral hair. At least that poseable braid is a solid piece, if squishy.
Suppose my question with the squishy hair is is it going to hold up? But we could go back to Storm as a studio and look at their torsos and both lines have soft rubber clothes. Maybe it's nothing.
I've also never really gotten on board with the whole soft sculpt criticism of the line, but there's something about Vega where I could get on board. Compared to Sagat, he seems more plasticky and less textured or rendered. His chest seems broader than it should be, like it's referencing the movie, but it prevents a couple of the key poses he could do if you work off the sprites.
Vega was always one of my mains, and I enjoy the figure, but if I recall, this is the one that took a little bit longer to cook. Maybe they were also having doubts or iteration compromises.