Four Horsemen Studios Mythic Legions

Whenever I get new Legions figures, I usually want to swap out the weapons, hands, heads, or some other aspect of their armor so my first step is to soak them in hot water or hit them with a hair dryer if they have soft goods. I swap my parts and while the figure's still warm, I wiggle every joint on the figure. The heat fixes all the frozen ankles and too-large pegs while keeping the paint scraping or peg breaking to a minimum. It's an extra step that you can argue shouldn't need to be done, but it's a crucial step for swapping parts and it's kept my figures functional and fairly blemish-free.

I got the dwarf skeleton and wizard skeleton and they're both great, except for their beards. A beard on a skeleton just feels like such a 90s skate deck aesthetic and while I was a 90s skate rat, I don't want that look for these figures. I swapped the wizard skelton's bearded jaw with a spare Wal-torr jaw I bought just for this purpose and it's a perfect paint match. Now I'm on the hunt for a head from the new skeleton raider to use on my dwarf skelly.
I heat everything up with them now. Poor Iggy's feet are absolutely fuzed on the pegs, and Andrew's arm was just built wrong - the ball-shaped part of the shoulder joint drags across the lower part of the socket to scrape the paint. heat fixed the orcs as I'd normally expect it to. Trust me, I baby the FUCK out of these figures. That's why I'm mad. I'm so careful with them I take my contacts out so I can hold them inches from my face to check the joints to avoid giving them pressure damage.
 
The new knights using the Valiant Knight build are a significant improvement over the original knights. These are the best knight figures ever in my opinion. Personally, I put them through a lot of tough posing and let my kids play with them, too. But I do buy extras a lot of the time just in case (same as I do with most lines).

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I swear, every other wave I have these little problems, but then I forget about them and I buy more. Sorry for the rant, but what a kick in the balls to have the two knights damaged within seconds of opening them, and I've been looking forward to those dudes for so long. Credit where credit's due, though, the face sculpt and paint colors are exquisite.

It's probably small consolation but 4H is really good about making things right. They'll definitely get you a new dagger and will help you work out issues with the figures. I can't find the instructions now, but they helped me through a similar issue with a non-fitting peg about a year ago. Works like a charm now.

I've been pretty lucky but I do have a new Head Hunter cape coming in the mail today after an issue with that.
 
It's probably small consolation but 4H is really good about making things right. They'll definitely get you a new dagger and will help you work out issues with the figures. I can't find the instructions now, but they helped me through a similar issue with a non-fitting peg about a year ago. Works like a charm now.

I've been pretty lucky but I do have a new Head Hunter cape coming in the mail today after an issue with that.
I haven't run into problems with their CS in the past, yeah. Twice they shipped me the wrong horse (EXPENSIVE mistake) and made it right. I think I'll reach out about the broken dagger since that's a small thing. The paint damage I'm iffy on. I tried fixing the joint last night and may have just made it worse. I gotta stop hyping myself up for these figures - it's always the ones I'm most looking forward to that have some issue or another.

The pauldron on the dwarf is interesting - the shoulder armor feels more pliable than it has been in the past so I'd THINK it'd be easier to pop in and out, but now the nubs are a little too rubbery and want to bend rather than pop in. I can live with Bothar only having one shoulder on - that beard limits his movement anyway.
 
The pauldron on the dwarf is interesting - the shoulder armor feels more pliable than it has been in the past so I'd THINK it'd be easier to pop in and out, but now the nubs are a little too rubbery and want to bend rather than pop in. I can live with Bothar only having one shoulder on - that beard limits his movement anyway.
Heat up the figure and put the pauldron in the fridge. You'll soften up the female port and stiffen up the peg and that should help.
 
There’s a PixelDan interview with “the Horsemen” (Jermey and Treadway I believe) talking about the TTRPG… it’s based on 5e, it sounds like they over thought “poppin’ n’ swapping’” into a system that’s not just “your character has weapons and armors”, and they say what sets it apart from other from other games is they’ll have minis and maps!

Anyway, someone who knows D&D go watch the video and rip it apart
 
There’s a PixelDan interview with “the Horsemen” (Jermey and Treadway I believe) talking about the TTRPG… it’s based on 5e, it sounds like they over thought “poppin’ n’ swapping’” into a system that’s not just “your character has weapons and armors”, and they say what sets it apart from other from other games is they’ll have minis and maps!

Anyway, someone who knows D&D go watch the video and rip it apart
Y'know... I'm deeply invested in the RPG world and keep rolling my eyes at this project, but slapping Mythic Legions lore onto 5e might be the most benign, safe, kinda boring but least stupid thing they could do with it. I mean, they can DEEPLY fuck it up because 5e requires someone(s) on staff who understand the Creative Commons license associated with it, you can't just have "our guy on staff who's a gamer" do it (which... it does sound like they did, so I'd be curious if they engaged with an actual lawyer or just went balls out into it) but reskinning 5e onto a high fantasy setting, filing the serial numbers off, and calling it your game is way less doomed to fail than if they tried to build a system from scratch. I'd argue that they could've picked a different system to glom onto but after last year's shitshow over the open gaming license, D&D actually got easier to bolt onto your homebrew than some of the other licenses out there. And despite WoTC's best efforts otherwise, it still sells lightyears more than any other system.

My takeaway from that interview is Pixel Dan knows absolutely dick about TTRPGs and is just being enthusiastic but doesn't have a single worthwhile question to ask, and the 4H guys don't seem deeply invested in making a good game, just making something Mythic Legions branded, get a couple million from a Kickstarter, and cashing that check. If they keep it dumbed down enough, they may actually give fans enough lore to hot glue onto Shadowdark or Daggerheart or Black Flag or whatever. Doing less actually benefits them here.

My guess is a bunch of folks will back it for the figures involved and get a book riddled with typos but filled with fun action figure photos and some benign 5e lore/mechanics they'll probably never use. Hell, if their minis scale with Wizkids or Reaper minis I'd happily pick up a set myself! I'll just use them in whatever game I'm running instead of theirs. I'd love a mini of Argemedes or Thistlethorn or whomever, that'd be dope.
 
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There’s a PixelDan interview with “the Horsemen” (Jermey and Treadway I believe) talking about the TTRPG… it’s based on 5e, it sounds like they over thought “poppin’ n’ swapping’” into a system that’s not just “your character has weapons and armors”, and they say what sets it apart from other from other games is they’ll have minis and maps!

Anyway, someone who knows D&D go watch the video and rip it apart

Okay so... wasn't likely to be much meat here since the entire video is like 6 minutes. I watched it. Some notes:

1.) So tired of hearing someone at 4H make excuses for why they, a massively successful studio with decades in the business, have to keep going back to Kickstarter to do anything. The lamest excuse so far was this one: Kickstarter is a great place for RPGs to get discovered. Fucking what? Are you guys like... some tiny indie studio with no brand recognition or something? Fuck off.
Yes, I understand lots of companies go back to KS over and over again, and I generally think -all of them- are full of shit in their reasoning. It's easier money. It's less risk. That's it. Just say it or don't say anything.

2.) There will be toys in the KS. I actually... kind of disagree with this decision. I think it's a little bit backhanded. Yes, ML is a toyline first. But you're running a TTRPG KS. I genuinely think it should sink or swim on its own as a product and not be (inevitably) bolstered by tons of action figure sales. Because if you're just going to do the latter -- see point number 1: just sell toys, because you are a toy company, and then use the profits to make a TTRPG. No KS necessary.
I know, I know; people are going to want the toys and be excited to buy the toys. That's totally true. Action figures just don't belong in a TTRPG Kickstarter.

3.) Dan refers to the minis as 'game pieces.' Dan... goddamn dude...

4.) Dummy talking says the point of using 5E is to make a game people who know the rules can easily play, and that people who've never played can easily learn. No one that actually plays D&D has ever accused 5E of being easy to learn. This guy doesn't know shit.

5.) Same dummy: 'It will be playable with minis, minis will be part of the campaign.' What the fuck is this dumbass talking about? D&D is ALWAYS playable with minis, but minis are not 'part of a campaign' because that's not what 'campaign' .. means? Like.. fucking what, dude? Minis are part of the campaign? Like my character is aware they are in the game and have to control their own miniature on the battle map? No, of course not. That would be fucking stupid. Just like that comment.

6.) Same dummy says there will be game mechanics that involve actually having the figures. So this is fucking Skylanders or ..Amibo? Is that what that shitty game that no one cares about anymore was called? How the fuck do you make game mechanics, within the framework of 5E, that requires the use of action figures? Or even minis? If the former; that's just completely fucked and these guys are morons of the highest order. If it's the latter - the minis are representations of your characters in the world. You don't have rules that REQUIRE the use of them, as THEY are representations of your use of the rules.

7.) Eric says 'we were inspired by roleplaying games' regarding designing Mythic Legions. I'm assuming by that he means they stole a bunch of RPG artwork to design their products.

8.) Eric: "If you're a gamer, you're gonna love this." I fucking doubt it, sir.

9.) Dummy again: Claims that the person doing all the work on this is a member of the studio that is "a long time gamer." In other words; NO professional experience developing or designing TTRPGs. The 4H, probably out of pure greed, have decided to do everything in house, including things they definitely do not fucking know how to do. Terrible idea. Gamers aren't gonna love that, Eric. Real gamers like games developed by people that have some idea what they're doing so that the game doesn't release as a broken, unplayable mess.

10.) Dummy: "When we go live with the Kickstarter, the game is done. It's ready to go.... our goal is deliver within 6 months." What. The. Fuck. Okay, there's actually a lot wrong with this. First of all, one of the most expensive parts of developing a TTRPG is -developing- it. Tons of money (often via time) goes into this. If you've already finished the game, as in the game is essentially ready for public release, then you DON'T NEED A FUCKING KICKSTARTER. Just use your decades-long successful company to fund the PRINTING and take fucking pre-orders, you clowns.
But also, they said the KS is going live fairly soon, and yet I haven't heard a SINGLE whisper about what the playtesters think. Games that are ready for release have been exhaustively playtested. When was the playtesting - how many playtesters were there - what were their notes and what changes did you make based on their feedback? How many actual total games were run - how many hours of gameplay? Fuck off with this.



My takeaway overall here is this: Either these guys are legitimately fucking con-men and this entire thing is just another product to slap their branding on and sell, mostly by selling you toys that have no business even being included here; or they really are absolutely fucking clueless about this. Either way I imagine this will be a pretty shit fucking product. Hell, just the fact that everything they claim to be doing is fitting into ONE book is weird as hell. Even from an established company I'd be a little concerned about that. From these guys? Just make toys. If your world wasn't literally nothing more than a slapdash of stupid names plastered onto a cardback, companies would be coming to you to license stuff like this. They're not. Says it all.
 
I actually think the Kickstarter route is a brilliant marketing move. Even established gaming companies are doing that because of the exposure Kickstarter offers. There is a GI Joe Risk board game on there now just for that reason. Hasbro can easily make board games but Kickstarter has that built in demographic at this point for table top games.
 
Even established gaming companies are doing that because of the exposure Kickstarter offers.
I don't really think that's why they do it, though. If you're into gaming, there's all kinds of better ways to find out about new and upcoming games than Kickstarter (who goes to KS and just... browses?). By that logic, video game companies should Kickstart everything for the exposure. Most of them don't do that for a variety of reasons.
But I really do think, ultimately, it's about the safety net. Even Matt Colville said as much about his own products. Getting the money upfront, having it all through a third party that can deal with a lot of the bullshit and is already set up for the entire process of funding new projects, and having those guaranteed sales before you really even get going is really comfortable for creators. They use it for the same reason you or I would use it; it significantly reduces their risk and their financial outlay to start a project.

The difference is.. Hasbro doesn't need to do it. Not any more than Hasbro NEEDS to HasLab crowdfund things. They do it because they're greedy and risk averse and they much prefer that you just pony up ahead of time so they can feel comfortable doing a thing knowing it's already paid for.
 
Yeah, I get the rage about a company using crowdfunding but you slap 5e onto a project on Kickstarter and it blows its goals out of the water. Do they have the money to do their own goddamned books? Sure. Book printing compared to action figure production is peanuts. Is every single other non-WotC publisher doing Kickstarter or Gamdfound or Backerkit to fund TTRPGs? Yep. It's just how that industry works. They'd be hamstringing themselves otherwise. And we all know people will back it. (I'd argue 4H are illogical for making an RPG at all, but going back to Kickstarter for it is just doing the thing their "peers" in this case all do.) But yeah, it's not the exposure, it's risk reduction. (Though you back one indie 5e game on KS and that site will shove EVERY OTHER ONE into your feed right quick.)

As you point out yourself, Colville and other very established, WILDLY respected, top of their trade publishers are using Kickstarter for RPGs. It shouldn't be industry standard, but RPG publishing is even more fucked up than regular publishing, so getting that money up front is the only way it can happen. I think Monte Cook, or maybe it was Wolfgang Baur? did a really great breakdown of cost vs. fundraising a few months back in a blood on the floor blunt explanation of how these books are funded.

All this to say: RPG, especially 5e, not attached to Hasbro... I would've been shocked if they didn't do a crowfunding option. Even Green Ronin, Kobold Press, Paizo, Free League (which is a STELLAR company FWIW), Hitpoint Press, Shadowlands Games, the Arcane Library all the established studios use crowdfunding still because it is not tenable otherwise.

Re: "our guy who is a huge gamer" is the biggest red flag in the interview. The leap from gamer to game designer to game PUBLISHER is massive. Even if he were a working game DESIGNER I'd say you better get an expert in publishing involved, cos you fuck up that CC license, Hasbro is gonna send the Pinkertons after you.

Re: 5e being "easy to learn" - nope, not compared to a lot of systems, but I will say I taught like 65 people how to play 5e during the pandemic and most of them are still playing it, but previous iterations did not have that penetration 5e has. For a lot of players, they learned 5e, they will play 5e until they die, and they will not learn another system. Calling it easy to learn is, yes, a lie, but choosing it is clicking the Easy Button if you're selling RPG material. 5e's so sticky WotC is struggling to get people to change into a SLIGHTLY modified updated version and can't do their usual ten-year new-edition money grab cos the players won't follow them. A couple of sources publish stats of what system people are using I could dredge up. There's a reason designers using other systems fucking hate 5e. It leaves very little oxygen in the room for them to thrive.
 
But yeah, it's not the exposure, it's risk reduction.
That's why I brought up Colville; he, at least, just admits this. I respect that. It's not so much that I hate seeing companies go back to Kickstarter. It's that I hate watching companies lie about their reasons. Either be honest, or be quiet.


Re: "our guy who is a huge gamer" is the biggest red flag in the interview. The leap from gamer to game designer to game PUBLISHER is massive. Even if he were a working game DESIGNER I'd say you better get an expert in publishing involved, cos you fuck up that CC license, Hasbro is gonna send the Pinkertons after you.

Yup. And, as a customer (for the sake of argument - I'm not going to actually buy this shit), I don't really care if Hasbro puts them out of business. But I certainly care if the game is being made by some guy that doesn't know what he's doing. Because it will be a bad game and therefore a waste of my money even before WOTC comes along to make sure it never gets any ancillary products.


. Calling it easy to learn is, yes, a lie, but choosing it is clicking the Easy Button if you're selling RPG material.
Absolutely. But it's the KS argument all over again; just fucking lying instead of being honest. I'd respect the answer way more if they said 'our research suggests people that play in 5E games tend to really enjoy them and stick with them' rather than 'it's easy to learn.' Like.. that answer just tells me you are either a fucking liar, or you don't know what the fuck you're talking about. Neither is acceptable if you're trying to sell me something.


There's a reason designers using other systems fucking hate 5e. It leaves very little oxygen in the room for them to thrive.
Which really is such a damn shame. But we've talked about that before.
 
Bonus factoid: Critical Role did NOT use crowdfunding for their Daggerheart system, and the running theory is that they want to be sold in gaming and bookstores. Crowdfunded games are not taken seriously by stores not because they aren't good, but because THEY ALREADY SOLD IT to the bulk of their audience, so carrying the game on shelves is wasted space. But CR is a multimedia company with an Amazon Prime TV show based on their IP and with designs to be more than a publisher, so they were smart to not crowdfund. I cannot in a million years think 4H expect a solitary soul to buy their TTRPG book in a game store or B&N. It'll be printed once, for the kickstarter, and probably never be seen again.

Sorry for nerding out, but I run so many games and if I posted tomorrow "hey I want to run X new game, anyone want to try?" I might get a few people interested and none of them would even crack a rule book. If I say "hey I'm starting a multi-year 5e campaign anyone want in?" I'm beating people off with a stick. I mean literally almost every day I have people asking me if I have a game with room for them to join. I'll also admit I'm fucking exhausted and don't have the patience to teach people new games that I did five years ago. I'm part of the problem, but I lean on 5e so much because I don't have the fuel in the tank to convince someone to open a twelve page manual on how to play ALIEN THE RPG but if I say "show up with a level three character" they do. The familiarity makes my game time less work. (And if I have a table full of regulars? I don't even need to prep anymore, I just improvise for three hours.)

Annnnyway. If 4H offers a backer level that doesn't include the book, I might throw some money at their minis, if only because the only thing I buy more of than action figures is is miniatures for TTRPGs and I need an intervention. But knowing my luck the minis would show up broken. :)
 
Mythic Legions! All Stars!

Knights and undead knights are my favorites in this line, so this wave is exactly what I wanted. So impressed with the knights using the Valiant Knight build.

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Sir Enoch is epic! He’s like a builder kit in a single box. Two heads and two different ways to display the his helmet. Tons of weapons. I love the more realistic mace. The paint on his armor is really nice. Love the cloth goods surcoat and large cloak. So cool that he comes with a Knights Templar flag (and a great spear). Enoch also features an entire hands pack worth of extra hands.

Deacon, Enoch’s horse, so a terrific mount. Really cool cloth accessories and armor. Deacon and Enoch make a really impressive display together.

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Sir Andrew is now in the running for one of the best figures in the line. Really up there with Sir Gideon (leader of the Eathyron knights). Andrew’s copper and blue color scheme is so striking. And the feathered pauldrons and feather detailing on his cloth cape look really cool. Low. The blue flame effects. This pyromancer knight is such a cool concept. The Valiant Knight body means he moves so fluidly.

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And the skeletons! Thorasis the First Risen is another figure that feels really deluxe with this cloth and fur cape and cloth surcoat over his exposed bones. I like the mismatch between armor and bone. The head sculpt is really nice, with an opening and closing mouth. Love the cloth flag like Enoch has.

Skalli Bonesplitter is a fun bruiser undead dwarf. The color scheme is another very striking design with the bright blue torso armor with golden detailing and I think the first time we have gotten a full set of these skull pauldrons. The new skeleton dwarf head with a beard has a ton of personality. He also has a whole extra barbarian style head. Need to think of what body to use for that one.

Skeleton Raider is a great general skeleton warrior to add to the ranks. Love the new head sculpt. He’s got a lot of fun gear.


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Berodach, the huge ogre scale undead dark knight might be the coolest looking figure in the line! The ornate detail on his armor is so impressive. Love the gold and red paint that brings out the detail. You need to see him in person to see how cool this huge knight is. Makes for a great foe for our heroic knights.


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