Big Bad Workshop General

You'd need a skin-tone neck piece, though, right?
Good point - I zoomed in on the Saboteur and it LOOKED like he has a neck peg that matches the black mask and I could live with that, but it's not perfect.

I swapped the head of the blond secret agent onto the black watch figure and had to swap the hands too to match the skin tone - and it's great that they are making sure everyone is unique but it does make parts swapping harder. (I should see if the black watch neck matches the spare Ormega guy head - that'd save me the trouble.
 
You could start by entering the Tunnel of the Thighslapper.

From there, you could climb into the Throne of John Thomas. Or you could descend into The Lair of The Flogged Dolphin. Venture forward to solve the puzzle of the Polished Bishop, or into the Treacherous Swamp Crotch.

Reach the key or plow through the wall into the Quivering Shaft. Place yourself into the elevator to arrive into the dungeon of the Punched Munchkin. Open the treasure and find the tablet to discover

The Shrine of the Spanking Monkey!

Assemble the statue and you could be headed for the King's Spank Bank. Smash open all the special jars to find the key that opens the doors and race upstairs to the Bit of Pat and Mick. Align the column to open the slide to the Tomb of the Trouser Snake. Return to the entrance, through the Passage of the Divine Hammer and return to the temple gates.

Beware the temple guards!

The choice is yours and yours alone.
It's not the most popular route but you could always just go up the oul dirt path.
 
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I like that Doc is over here talking himself into a filecard series for the Omega and agent stuff.
 
I mean, would people read them? I'll write them if people would read them. Maybe one of these days all these file cards I'm writing will land me some work for a toy company or something.
Ridiculous question. We keep reading all the shit you write. We can't even stop ourselves.
 
Write lore for a tabletop version of a paramilitary force in a world that needs them. That you then run.
 
Write lore for a tabletop version of a paramilitary force in a world that needs them. That you then run.
I mean, that's basically how I'd convert what I've been doing for the Joes file cards.

I do just keep staring at the Omega dude and the two secret agents and now this fuckin' Chimp in a Tux thinking I want to tell stories about them, they are remarkably good tabula rasas. The head canon I've got going for the Van Helsing Monster Force figure fits right into it, too.
 
My dice be ready.

Also every time you mention it, I want to order Chimp in a Tux.

Damn you. Damn you to hell.
 
Got a box from BBTS today - Secret Agent and the Adventurer dude. I feel a little bad for these guys, because they really got overshadowed by Savage Crucible Elric also showing up today. But they're really cool. None of the problems I had with Caligari, besides the weird decision to paint wrist and neck joints so that as soon as you move anything paint starts flaking off. And I had some trouble getting heads off necks at first because, again, paint.

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Swapped the heads around, which I think I actually like way more? Maybe? I don't know if the skin tones match. To my colorblind eyes they do, and that's what matters. I do find myself wishing the face portraits had more personality than they do. That is to say, the standard toy problem of everyone is looking into the middle distance while being slightly bored. Growling, angry, smiling... my kingdom for some EXPRESSION and EMOTION in my action figures.
Part of the reason I -almost- broke down and got the new Mondo 12" He-Man/KG figure is because of those excellent yelling and smirking heads. Finally some personality, ya' know.

Like... buddy up there is fighting a giant snake and just looks disinterested. And the heads that the set comes with are almost worse for that.

But the figures themselves are really nice. Very smooth out of the box. Everything moves the way it should, besides a few spots being stuck by paint. Mostly a couple of wrist hinges and one of the heads. Weapons are really nice. Loads of accessories.
I am... let's say bemused... that they chose to give these guys in-out hinged gripping hands instead of vertical gripping hands. The in-and-out hinge on any gripping hand is functionally useless. I figure they wanted to differentiate a bit from the trigger finger hands, but... don't. Just give us the wrist articulation that's actually useful for hands that are holding things. It's almost never the in-out variety.
 
Goddammit, Damien, I loved my Pulp Shatner figure but that face looks so good just arrogantly smoking a cigarette in a tux.
 
Goddammit, Damien, I loved my Pulp Shatner figure but that face looks so good just arrogantly smoking a cigarette in a tux.
Doesn't it, though?!
And eyepatch head definitely gives the vibes of a dude that can't stop adventuring.
 
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