Big Bad Workshop General

Secret of the Serpent Temple, indeed.

You could start by entering the Tunnel of the Thighslapper.

From there, you could climb into the Throne of John Thomas. Or you could descend into The Lair of The Flogged Dolphin. Venture forward to solve the puzzle of the Polished Bishop, or into the Treacherous Swamp Crotch.

Reach the key or plow through the wall into the Quivering Shaft. Place yourself into the elevator to arrive into the dungeon of the Punched Munchkin. Open the treasure and find the tablet to discover

The Shrine of the Spanking Monkey!

Assemble the statue and you could be headed for the King's Spank Bank. Smash open all the special jars to find the key that opens the doors and race upstairs to the Bit of Pat and Mick. Align the column to open the slide to the Tomb of the Trouser Snake. Return to the entrance, through the Passage of the Divine Hammer and return to the temple gates.

Beware the temple guards!

The choice is yours and yours alone.
 
You could start by entering the Tunnel of the Thighslapper.

From there, you could climb into the Throne of John Thomas. Or you could descend into The Lair of The Flogged Dolphin. Venture forward to solve the puzzle of the Polished Bishop, or into the Treacherous Swamp Crotch.

Reach the key or plow through the wall into the Quivering Shaft. Place yourself into the elevator to arrive into the dungeon of the Punched Munchkin. Open the treasure and find the tablet to discover

The Shrine of the Spanking Monkey!

Assemble the statue and you could be headed for the King's Spank Bank. Smash open all the special jars to find the key that opens the doors and race upstairs to the Bit of Pat and Mick. Align the column to open the slide to the Tomb of the Trouser Snake. Return to the entrance, through the Passage of the Divine Hammer and return to the temple gates.

Beware the temple guards!

The choice is yours and yours alone.
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I bet with a little paint they would make for good replacement heads for Werewolf By Night.
Oh GD it, if that head fits on WWBN I will be tracking down both and doing this. All I wanted was a closed mouth/gritted teeth Werewolf instead of the unhinged jaw look he came with.
 
Okay, I just opened Secret of the Serpent Temple and Agent Carter or Chimp Fury or Ape Bond or whatever we shall call him.

On the Serpent Temple: credit where credit is due, all of my complaints about earlier figures from the sister lines are improved here. I mean it's basically the same figure, but the paint on the hands feels less chip-able and the plastic is softer so swapping items in the hands does NOT feel like an act of destruction. MUCH smoother. He's just a genuinely cool figure. I had fully planned to swap heads but Pulp Shatner actually looks less like Shatner out of the box - from certain angles he looks like Kirk in cosplay but from others he just looks like a good old fashioned pulp hero. The other head is less dramatic in hand than expected, but it's still good - I wish the suit bodies weren't 40 bucks cos I'd absolutely get a second figure to pop that head on, it's very nice.

The kit is cool. I usually prefer characters wearing gloves, but he's got those tacticool knuckle dusters on his gloves so they look weirdly modern next to his timeless adventurer look. Buuuut I still like the gloves so they'll probably stay on. The snake is of course a statue, but it is what it is. The little things, like the map/scroll and the knife artifact are really well done.

(EDIT: Also I have to say: the less tacticool their figures are, the better they turn out. The suit bodies are smooth AF. This pulp hero guy has better ROM than any of the soldier types they've released. More of this please!)

Agent Carter is a fucking HOOT. Nothing surprising about the body if you have any of the other suits/agents, but the head sculpt is fantastic. My only debate is which hand looks best holding the gun and/or banana - I'm using the more closed gun hand, but maybe th one with the more extended trigger finger looks better? What are you all using? I legit can't tell which one looks more natural. Anyway, now I've got basically a card game of multiversal one-eyed spymasters to set up on my desk...
 
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Speaking of suited bodies, if anyone bought the blue suited Enemy figure from Soldiers of Fortune and just wanted the hooded mask and would be looking to part with the suited body and possibly the gun, shoot me a DM
 
I've got a secret agent and the omega snake guy on the way from BBTS right now. Hopefully early in the week I'll have them in hand. I'm hoping the QC issue I had with Caligari is just a fluke, because I do really like this line conceptually. Especially as they move away from tacticool vampires and Red Shadows 'homages.'
 
Thinking about ways to use the second head that comes with the Omega guy, who is... kind of one of my favorite figures of the year? And I don't want to just toss the spare head on another tacticool guy, and I already used the second secret agent head on a black watch suit body. Maybe the Saboteur? The bank robber mask on the Saboteur didn't appeal to me at all, but with an unmasked head I could see him being another operative, maybe a support gun for the agent (?). The jacket over black turtleneck kind of screams "guy in the van" or "guy placing the explosives" or something.

I also think the reason I like Omega so much is he fixes all my issues with the previous BBWS figures I've had - literally my only beefs have been delicate paint jobs on the hands and weapons, REALLY stiff joints, and being too fiddly (the pegged on accessories). The base figure is basically unchanged but just has better hand feel and I never feel like I'm damaging him posing or swapping out weapons. And I also just realized the Saboteur's jacket overlay is the same damned coat this guy wears? Okay, that's really good parts reuse via color/paint because the jacket looks VERY different on one guy than the other just based on palette.
 
The jacket over black turtleneck kind of screams "guy in the van" or "guy placing the explosives" or something.
Jacket over black turtleneck is definitely the adventuring partner that was sent along with you but is absolutely going to betray you, steal the artifact you came to find, and leave you to die while being attacked by the giant snake he scouted but didn't tell you about.
 
Jacket over black turtleneck is definitely the adventuring partner that was sent along with you but is absolutely going to betray you, steal the artifact you came to find, and leave you to die while being attacked by the giant snake he scouted but didn't tell you about.
Or, alternately, the one you had watching the back door during the heist whose body you find when you're running out of the casino after the bad guy.
 
I opened Ape Bond today. I bought this figure to replace the MAFEX John Wick I was using as the base body for my custom James Bond. Cracking the figure open was bittersweet. Because my collection is so streamlined, I don't allow myself impulse purchases or the random toy here or there because it poses well or looks cool. Sometimes, I wish I were that kind of collector. I admire the way Dan Larson approaches toys. This figure, in particular, made me wish I did more of that.

It's a lot of fun. The briefcase, the head sculpt (I mean, the eyepatch? Come on), and the banana. It's one of those figures where you can tell the design team had a blast. The figure itself is good. It's not groundbreaking, but it moves well enough. I still had to clean an obnoxious amount of paint chips off my desk after I opened it. Fun toy.

Adding the custom Daniel Craig head and neck was a bitch, though. It required a decent amount of surgery with needle-nose pliers and my wife's hairdryer.
 
Yeah, it's obvious they loved this figure. Agent Carter is easily one of my favorites of the year - I loved the secret agent figure already, even moreso because I took the eyepatched head and made another character using the black watch body, but the chimp? Glorious. Just a delight. And that articulation? Smoooooooooooooth.
 
The skin tone mismatch across their lines is a gripe I have with everything so far.

I noted how the skin tones for The Spy didn't match the white or black skin tones for the heads and hands from The General and with the Crimson Moon wave, they added a third skin tone to the mix. Major Noir matches well with The General, but Ironmoon has his own skin tone that's different from Noir or the Spy. Annoying on its own, but extra annoying within the same wave that's supposed to be set up for swapping parts.
 
Mostly on the periphery of the issue, I have mixed feelings on the skin tones. I recognize it is a bad thing that a line built for swapping stuff around may not be able to accomplish that effectively and that's annoying. On the other hand, I also kind of love in lines when we acknowledge that people are all different colors. Something I really liked about Boss Fight's HACKS line was that they did seem to go out of their way, very early on in the line (at launch, in fact) to have a variety of skin tones.
 
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